ChronoChamber/game_manager.gd

23 lines
456 B
GDScript3
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extends Node
@export var levels : Array[String] = [
""
]
var current_level = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func load_next_level():
if current_level+1 < levels.size():
get_tree().change_scene_to_file(levels[current_level+1])
else:
#ending screen
pass