Update .gitattributes, .gitignore, TestZone.tscn, and 6 more files

This commit is contained in:
Clevertop 2024-08-10 14:01:51 +10:00
parent d313da943d
commit 0f4e6bda9a
9 changed files with 144 additions and 13 deletions

2
.gitattributes vendored Normal file
View file

@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

13
.gitignore vendored
View file

@ -1,15 +1,2 @@
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json

39
Levels/TestZone.tscn Normal file
View file

@ -0,0 +1,39 @@
[gd_scene load_steps=7 format=3 uid="uid://bojbawyoy11i4"]
[ext_resource type="Texture2D" uid="uid://contqwyu7r114" path="res://icon.svg" id="1_gnwph"]
[ext_resource type="Script" path="res://Scripts/Player.gd" id="2_0sf88"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kgnq8"]
albedo_texture = ExtResource("1_gnwph")
[sub_resource type="BoxMesh" id="BoxMesh_67chd"]
size = Vector3(10, 1, 10)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_drsh3"]
data = PackedVector3Array(-5, 0.5, 5, 5, 0.5, 5, -5, -0.5, 5, 5, 0.5, 5, 5, -0.5, 5, -5, -0.5, 5, 5, 0.5, -5, -5, 0.5, -5, 5, -0.5, -5, -5, 0.5, -5, -5, -0.5, -5, 5, -0.5, -5, 5, 0.5, 5, 5, 0.5, -5, 5, -0.5, 5, 5, 0.5, -5, 5, -0.5, -5, 5, -0.5, 5, -5, 0.5, -5, -5, 0.5, 5, -5, -0.5, -5, -5, 0.5, 5, -5, -0.5, 5, -5, -0.5, -5, 5, 0.5, 5, -5, 0.5, 5, 5, 0.5, -5, -5, 0.5, 5, -5, 0.5, -5, 5, 0.5, -5, -5, -0.5, 5, 5, -0.5, 5, -5, -0.5, -5, 5, -0.5, 5, 5, -0.5, -5, -5, -0.5, -5)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_5q2rg"]
[node name="TestZone" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
material_override = SubResource("StandardMaterial3D_kgnq8")
mesh = SubResource("BoxMesh_67chd")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_drsh3")
[node name="Player" type="CharacterBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.83982, 0)
script = ExtResource("2_0sf88")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Player"]
mesh = SubResource("CapsuleMesh_5q2rg")
skeleton = NodePath("../..")
[node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.621505, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]

31
Scripts/Player.gd Normal file
View file

@ -0,0 +1,31 @@
extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()

12
Scripts/fpsController.gd Normal file
View file

@ -0,0 +1,12 @@
extends Node3D
@export var camera : Camera3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

6
TODO.txt Normal file
View file

@ -0,0 +1,6 @@
- [ ] FPS Controller
- [ ] Chrono terminal
- [ ] commands
- [ ] level deign
- [ ] level funciton
- [ ] command functions

1
icon.svg Normal file
View file

@ -0,0 +1 @@
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

After

Width:  |  Height:  |  Size: 949 B

38
icon.svg.import Normal file
View file

@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://contqwyu7r114"
path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

15
project.godot Normal file
View file

@ -0,0 +1,15 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Chrono Chamber"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"