Update .gitattributes, .gitignore, TestZone.tscn, and 6 more files
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9 changed files with 144 additions and 13 deletions
2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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13
.gitignore
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13
.gitignore
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# Godot 4+ specific ignores
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.godot/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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39
Levels/TestZone.tscn
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39
Levels/TestZone.tscn
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[gd_scene load_steps=7 format=3 uid="uid://bojbawyoy11i4"]
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[ext_resource type="Texture2D" uid="uid://contqwyu7r114" path="res://icon.svg" id="1_gnwph"]
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[ext_resource type="Script" path="res://Scripts/Player.gd" id="2_0sf88"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kgnq8"]
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albedo_texture = ExtResource("1_gnwph")
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[sub_resource type="BoxMesh" id="BoxMesh_67chd"]
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size = Vector3(10, 1, 10)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_drsh3"]
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data = PackedVector3Array(-5, 0.5, 5, 5, 0.5, 5, -5, -0.5, 5, 5, 0.5, 5, 5, -0.5, 5, -5, -0.5, 5, 5, 0.5, -5, -5, 0.5, -5, 5, -0.5, -5, -5, 0.5, -5, -5, -0.5, -5, 5, -0.5, -5, 5, 0.5, 5, 5, 0.5, -5, 5, -0.5, 5, 5, 0.5, -5, 5, -0.5, -5, 5, -0.5, 5, -5, 0.5, -5, -5, 0.5, 5, -5, -0.5, -5, -5, 0.5, 5, -5, -0.5, 5, -5, -0.5, -5, 5, 0.5, 5, -5, 0.5, 5, 5, 0.5, -5, -5, 0.5, 5, -5, 0.5, -5, 5, 0.5, -5, -5, -0.5, 5, 5, -0.5, 5, -5, -0.5, -5, 5, -0.5, 5, 5, -0.5, -5, -5, -0.5, -5)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_5q2rg"]
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[node name="TestZone" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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material_override = SubResource("StandardMaterial3D_kgnq8")
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mesh = SubResource("BoxMesh_67chd")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_drsh3")
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[node name="Player" type="CharacterBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.83982, 0)
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script = ExtResource("2_0sf88")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="Player"]
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mesh = SubResource("CapsuleMesh_5q2rg")
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skeleton = NodePath("../..")
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[node name="Camera3D" type="Camera3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.621505, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
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31
Scripts/Player.gd
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31
Scripts/Player.gd
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extends CharacterBody3D
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity.y -= gravity * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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velocity.x = direction.x * SPEED
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velocity.z = direction.z * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.z = move_toward(velocity.z, 0, SPEED)
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move_and_slide()
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Scripts/fpsController.gd
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12
Scripts/fpsController.gd
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extends Node3D
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@export var camera : Camera3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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6
TODO.txt
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6
TODO.txt
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- [ ] FPS Controller
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- [ ] Chrono terminal
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- [ ] commands
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- [ ] level deign
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- [ ] level funciton
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- [ ] command functions
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1
icon.svg
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1
icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 949 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://contqwyu7r114"
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path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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15
project.godot
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15
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Chrono Chamber"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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