barebones menu and credits

This commit is contained in:
Clevertop 2024-08-11 22:19:23 +10:00
parent 78d24cecfa
commit 1a00e03306
5 changed files with 166 additions and 4 deletions

31
Scripts/menu.gd Normal file
View file

@ -0,0 +1,31 @@
extends Control
var credits_shown : bool = false
@export var level_node : Control
@export var credits_node : Control
@export var credits_button : Button
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if credits_shown:
credits_node.visible = true
level_node.visible = false
credits_button.text = "Back to Level Select"
else:
credits_node.visible = false
level_node.visible = true
credits_button.text = "Credits"
func _on_credits_button_pressed():
credits_shown = !credits_shown
func _on_credits_page_meta_clicked(meta):
OS.shell_open(str(meta))