cooking
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31 changed files with 435 additions and 39 deletions
BIN
Music/Aspecty - Amb_01_Dark.mp3
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Music/Aspecty - Amb_01_Dark.mp3
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Music/Aspecty - Amb_01_Dark.mp3.import
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Music/Aspecty - Amb_01_Dark.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://bnuvjexc67wx0"
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path="res://.godot/imported/Aspecty - Amb_01_Dark.mp3-98eb8afe080419570509f982cb762c3e.mp3str"
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[deps]
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source_file="res://Music/Aspecty - Amb_01_Dark.mp3"
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dest_files=["res://.godot/imported/Aspecty - Amb_01_Dark.mp3-98eb8afe080419570509f982cb762c3e.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
Music/Dark Loop.mp3
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Music/Dark Loop.mp3
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Music/Dark Loop.mp3.import
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Music/Dark Loop.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://b4fqj3641cakh"
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path="res://.godot/imported/Dark Loop.mp3-2874f94ce1a37aadafa3f2184640c541.mp3str"
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[deps]
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source_file="res://Music/Dark Loop.mp3"
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dest_files=["res://.godot/imported/Dark Loop.mp3-2874f94ce1a37aadafa3f2184640c541.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
Music/Factory.ogg
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Music/Factory.ogg
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Music/Factory.ogg.import
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Music/Factory.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://clb67g8fj0gok"
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path="res://.godot/imported/Factory.ogg-fe0b77569ecfd6d867b8c8c74c8349a1.oggvorbisstr"
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[deps]
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source_file="res://Music/Factory.ogg"
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dest_files=["res://.godot/imported/Factory.ogg-fe0b77569ecfd6d867b8c8c74c8349a1.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
Music/Forest_Ambience.mp3
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Music/Forest_Ambience.mp3
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Music/Forest_Ambience.mp3.import
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Music/Forest_Ambience.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://cdaxf1ewngahm"
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path="res://.godot/imported/Forest_Ambience.mp3-8f01237f5fef52a8994415dc8e0ee895.mp3str"
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[deps]
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source_file="res://Music/Forest_Ambience.mp3"
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dest_files=["res://.godot/imported/Forest_Ambience.mp3-8f01237f5fef52a8994415dc8e0ee895.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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25
Music/MusicManager.tscn
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25
Music/MusicManager.tscn
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[gd_scene load_steps=6 format=3 uid="uid://prs2odgoyxpq"]
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[ext_resource type="Script" uid="uid://dyo4uhb0xygjw" path="res://Music/music_manager.gd" id="1_xucj2"]
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[ext_resource type="AudioStream" uid="uid://cqeavji0kubj6" path="res://Music/audiomass-output.mp3" id="2_nyl5h"]
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[ext_resource type="AudioStream" uid="uid://bnuvjexc67wx0" path="res://Music/Aspecty - Amb_01_Dark.mp3" id="3_ojnly"]
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[ext_resource type="AudioStream" uid="uid://b4fqj3641cakh" path="res://Music/Dark Loop.mp3" id="4_yqniv"]
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[ext_resource type="AudioStream" uid="uid://cdaxf1ewngahm" path="res://Music/Forest_Ambience.mp3" id="5_gtgq8"]
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[node name="MusicManager" type="Node" node_paths=PackedStringArray("player", "timer")]
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script = ExtResource("1_xucj2")
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tracks = Array[AudioStream]([ExtResource("2_nyl5h"), ExtResource("3_ojnly"), ExtResource("4_yqniv"), ExtResource("5_gtgq8")])
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player = NodePath("AudioStreamPlayer")
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timer = NodePath("Timer")
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_nyl5h")
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volume_db = -14.416
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autoplay = true
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bus = &"Music"
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[node name="Timer" type="Timer" parent="."]
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one_shot = true
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[connection signal="finished" from="AudioStreamPlayer" to="." method="_on_audio_stream_player_finished"]
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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BIN
Music/audiomass-output.mp3
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Music/audiomass-output.mp3
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Music/audiomass-output.mp3.import
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Music/audiomass-output.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://cqeavji0kubj6"
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path="res://.godot/imported/audiomass-output.mp3-b179e0fdc26ee53747e38f07af2a05c8.mp3str"
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[deps]
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source_file="res://Music/audiomass-output.mp3"
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dest_files=["res://.godot/imported/audiomass-output.mp3-b179e0fdc26ee53747e38f07af2a05c8.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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29
Music/music_manager.gd
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29
Music/music_manager.gd
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extends Node
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@export var tracks : Array[AudioStream]
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@export var player : AudioStreamPlayer
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@export var timer : Timer
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var last_played : int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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#print(player.get_playback_position())
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pass
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func _on_audio_stream_player_finished() -> void:
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var new_track : int
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while new_track == last_played:
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new_track = randi_range(0,tracks.size()-1)
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player.stream = tracks[new_track]
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last_played = new_track
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timer.start(randf_range(5,15))
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func _on_timer_timeout() -> void:
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player.play()
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1
Music/music_manager.gd.uid
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1
Music/music_manager.gd.uid
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uid://dyo4uhb0xygjw
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