cooking
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31 changed files with 435 additions and 39 deletions
29
Music/music_manager.gd
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29
Music/music_manager.gd
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extends Node
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@export var tracks : Array[AudioStream]
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@export var player : AudioStreamPlayer
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@export var timer : Timer
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var last_played : int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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#print(player.get_playback_position())
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pass
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func _on_audio_stream_player_finished() -> void:
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var new_track : int
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while new_track == last_played:
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new_track = randi_range(0,tracks.size()-1)
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player.stream = tracks[new_track]
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last_played = new_track
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timer.start(randf_range(5,15))
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func _on_timer_timeout() -> void:
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player.play()
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