cooking
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31 changed files with 435 additions and 39 deletions
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@ -9,16 +9,19 @@ extends Control
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@export var clock_progress : TextureProgressBar
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@export var clock_label : Label
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@export var volume_slider : HSlider
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@export var music_slider : HSlider
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@export var level_name : Label
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@export var pause_menu : MarginContainer
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var title_fade : float = 2.5
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var sound = AudioServer.get_bus_index("Master")
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var sound = AudioServer.get_bus_index("SoundFX")
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var music = AudioServer.get_bus_index("Music")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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lose_panel.visible = false
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volume_slider.value = db_to_linear(AudioServer.get_bus_volume_db(sound))
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music_slider.value = db_to_linear(AudioServer.get_bus_volume_db(music))
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pass # Replace with function body.
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@ -68,3 +71,7 @@ func goto_menu():
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func _on_h_slider_value_changed(value: float) -> void:
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AudioServer.set_bus_volume_db(sound, linear_to_db(value))
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func _on_music_slider_value_changed(value: float) -> void:
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AudioServer.set_bus_volume_db(music, linear_to_db(value))
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@ -2,11 +2,13 @@ extends Control
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var credits_shown : bool = false
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@export var show_smash : bool = false
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@export var level_node : Control
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@export var credits_node : Control
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@export var credits_button : Button
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@export var levels_vbox : VBoxContainer
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@export var exit_button : Button
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@export var smash_con_panel : PanelContainer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -24,6 +26,7 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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smash_con_panel.visible = show_smash
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if credits_shown:
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credits_node.visible = true
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level_node.visible = false
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