This commit is contained in:
Tabby 2025-07-08 15:06:09 +10:00
parent b94ff6acde
commit 264a43932c
31 changed files with 435 additions and 39 deletions

View file

@ -9,16 +9,19 @@ extends Control
@export var clock_progress : TextureProgressBar
@export var clock_label : Label
@export var volume_slider : HSlider
@export var music_slider : HSlider
@export var level_name : Label
@export var pause_menu : MarginContainer
var title_fade : float = 2.5
var sound = AudioServer.get_bus_index("Master")
var sound = AudioServer.get_bus_index("SoundFX")
var music = AudioServer.get_bus_index("Music")
# Called when the node enters the scene tree for the first time.
func _ready():
lose_panel.visible = false
volume_slider.value = db_to_linear(AudioServer.get_bus_volume_db(sound))
music_slider.value = db_to_linear(AudioServer.get_bus_volume_db(music))
pass # Replace with function body.
@ -68,3 +71,7 @@ func goto_menu():
func _on_h_slider_value_changed(value: float) -> void:
AudioServer.set_bus_volume_db(sound, linear_to_db(value))
func _on_music_slider_value_changed(value: float) -> void:
AudioServer.set_bus_volume_db(music, linear_to_db(value))