pedestals working

This commit is contained in:
Clevertop 2024-08-10 21:55:26 +10:00
parent 813feb9fef
commit 4a564dc3f5
6 changed files with 109 additions and 9 deletions

View file

@ -0,0 +1,16 @@
extends Node3D
class_name Pedestal
@export var placed_command : Node3D
@export var has_command : bool = false
@export var slot : Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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[gd_scene load_steps=5 format=3 uid="uid://cq4rfdsc5kghr"]
[ext_resource type="Script" path="res://Commands/command_pedestal.gd" id="1_02nqv"]
[ext_resource type="Material" uid="uid://cr4ra7ijk1uec" path="res://Assets/Materials/floor.tres" id="2_rgb2l"]
[sub_resource type="BoxMesh" id="BoxMesh_hrk6g"]
material = ExtResource("2_rgb2l")
size = Vector3(0.8, 1, 0.8)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_8evcs"]
data = PackedVector3Array(-0.4, 0.5, 0.4, 0.4, 0.5, 0.4, -0.4, -0.5, 0.4, 0.4, 0.5, 0.4, 0.4, -0.5, 0.4, -0.4, -0.5, 0.4, 0.4, 0.5, -0.4, -0.4, 0.5, -0.4, 0.4, -0.5, -0.4, -0.4, 0.5, -0.4, -0.4, -0.5, -0.4, 0.4, -0.5, -0.4, 0.4, 0.5, 0.4, 0.4, 0.5, -0.4, 0.4, -0.5, 0.4, 0.4, 0.5, -0.4, 0.4, -0.5, -0.4, 0.4, -0.5, 0.4, -0.4, 0.5, -0.4, -0.4, 0.5, 0.4, -0.4, -0.5, -0.4, -0.4, 0.5, 0.4, -0.4, -0.5, 0.4, -0.4, -0.5, -0.4, 0.4, 0.5, 0.4, -0.4, 0.5, 0.4, 0.4, 0.5, -0.4, -0.4, 0.5, 0.4, -0.4, 0.5, -0.4, 0.4, 0.5, -0.4, -0.4, -0.5, 0.4, 0.4, -0.5, 0.4, -0.4, -0.5, -0.4, 0.4, -0.5, 0.4, 0.4, -0.5, -0.4, -0.4, -0.5, -0.4)
[node name="CommandPedestal" type="StaticBody3D" node_paths=PackedStringArray("slot")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
script = ExtResource("1_02nqv")
slot = NodePath("slot")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_hrk6g")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("ConcavePolygonShape3D_8evcs")
[node name="slot" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.567907, 0)