pedestals working
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6 changed files with 109 additions and 9 deletions
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@ -6,15 +6,14 @@ signal broadcast(command : String)
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@export_group("Variables")
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@export var level_tick : float = 1 # how often to run a command
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@export var level_time : float = 10 # the amoutn of time allowed for the level
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@export var commands : Array[String]
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@export_group("Node References")
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@export var gui : Control
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@export var pedestals : Array[Pedestal]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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while(commands.size() < level_time / level_tick): # prevent index out of bounds error
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commands.append("")
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pass # Replace with function body.
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@ -22,8 +21,7 @@ func _ready():
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func _process(delta):
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pass
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func set_command(position : int, command : String):
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commands[position] = command
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func start_room():
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# open door
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