dash working

This commit is contained in:
Clevertop 2024-08-11 12:27:38 +10:00
parent cce3f56caa
commit 4b4d97746c
8 changed files with 86 additions and 24 deletions

View file

@ -14,6 +14,12 @@ signal object_clicked(object : Node3D)
var SPEED = 5.0
const JUMP_VELOCITY = 4.5
#effects
var dash_time = 0
@export var dash_node : Node3D
var dashing = false
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
@ -53,6 +59,7 @@ func _physics_process(delta):
held_object.reparent(hand)
held_object.position = Vector3(0,0,0)
held_object.freeze = true
held_object.collider.disabled = true
has_object = true
elif "placed_command" in raycast.get_collider():
# clicked a pedestal, place on pedestal if its not already got something
@ -63,6 +70,7 @@ func _physics_process(delta):
held_object.reparent(clicked_pedestal.slot)
held_object.position = Vector3(0,0,0)
held_object.rotation_degrees = Vector3(0,0,0)
held_object.collider.disabled = false
has_object = false
clicked_pedestal.has_command = true
clicked_pedestal.placed_command = held_object
@ -71,6 +79,8 @@ func _physics_process(delta):
object_clicked.emit(raycast.get_collider())
else:
print("womp womp")
# Get the input direction and handle the movement/deceleration.
@ -84,6 +94,17 @@ func _physics_process(delta):
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
if (dash_time > 0 ):
gravity = 0
dash_time -= delta
var dash_direction = camera.global_position.direction_to(dash_node.global_position)
velocity = dash_direction * SPEED*350 * delta
elif dashing:
dashing = false
velocity = Vector3(0,0,0)
gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
pass
move_and_slide()
@ -98,6 +119,7 @@ func drop():
if has_object:
held_object.reparent(get_tree().get_root())
held_object.freeze = false
held_object.collider.disabled = false
has_object = false
@ -106,8 +128,10 @@ func _on_chrono_manager_broadcast(command):
match command:
"jump":
velocity.y = JUMP_VELOCITY
"teleport":
pass
"dash":
#move in looked direction for 0.5 secs
dash_time = 0.3
dashing = true
"run":
SPEED = 10
"phase":