dash working

This commit is contained in:
Clevertop 2024-08-11 12:27:38 +10:00
parent cce3f56caa
commit 4b4d97746c
8 changed files with 86 additions and 24 deletions

View file

@ -4,6 +4,7 @@ class_name Command_Block
@export var command_name : String
@export var command_sprite : Texture2D#:
@export var collider : CollisionShape3D
#set(new_texture):
#if command_sprite != null:
#command_sprite.changed.disconnect(on_texture_changed)

View file

@ -10,8 +10,9 @@ size = Vector3(0.5, 0.5, 0.5)
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_mmdx7"]
points = PackedVector3Array(0.25, 0.25, 0.25, 0.25, 0.25, -0.25, -0.25, 0.25, 0.25, 0.25, -0.25, 0.25, 0.25, -0.25, -0.25, -0.25, 0.25, -0.25, -0.25, -0.25, 0.25, -0.25, -0.25, -0.25)
[node name="BaseCommand" type="RigidBody3D"]
[node name="BaseCommand" type="RigidBody3D" node_paths=PackedStringArray("collider")]
script = ExtResource("1_ra6j6")
collider = NodePath("CollisionShape3D3")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
material_override = ExtResource("1_ksvsv")

View file

@ -3,25 +3,26 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dx8s88cut5kka"
path="res://.godot/imported/haste_new.png-0ba91c6aeea5d133877fab9bb8289326.ctex"
path.s3tc="res://.godot/imported/haste_new.png-0ba91c6aeea5d133877fab9bb8289326.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://Commands/haste_new.png"
dest_files=["res://.godot/imported/haste_new.png-0ba91c6aeea5d133877fab9bb8289326.ctex"]
dest_files=["res://.godot/imported/haste_new.png-0ba91c6aeea5d133877fab9bb8289326.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -31,4 +32,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

View file

@ -3,25 +3,26 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cxljjpwweuds0"
path="res://.godot/imported/phase_shift_new.png-891079484e26e9cd007d0e1ac60bd618.ctex"
path.s3tc="res://.godot/imported/phase_shift_new.png-891079484e26e9cd007d0e1ac60bd618.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://Commands/phase_shift_new.png"
dest_files=["res://.godot/imported/phase_shift_new.png-891079484e26e9cd007d0e1ac60bd618.ctex"]
dest_files=["res://.godot/imported/phase_shift_new.png-891079484e26e9cd007d0e1ac60bd618.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -31,4 +32,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://bojbawyoy11i4"]
[gd_scene load_steps=31 format=3 uid="uid://bojbawyoy11i4"]
[ext_resource type="Script" path="res://Scripts/ChronoManager.gd" id="1_5b2rd"]
[ext_resource type="Material" uid="uid://cr4ra7ijk1uec" path="res://Assets/Materials/floor.tres" id="2_0aj3l"]
@ -11,7 +11,8 @@
[ext_resource type="Texture2D" uid="uid://dd150xco2ee5q" path="res://Assets/Textures/cobalt_stone_4.png" id="7_qjeey"]
[ext_resource type="PackedScene" uid="uid://cq4rfdsc5kghr" path="res://Commands/command_pedestal.tscn" id="10_sghta"]
[ext_resource type="Texture2D" uid="uid://vc7wwv4wgabf" path="res://Commands/jump.png" id="10_x6wpo"]
[ext_resource type="Texture2D" uid="uid://cmvnccuywukyw" path="res://Commands/controlled_blink_new.png" id="11_oknde"]
[ext_resource type="Texture2D" uid="uid://cxljjpwweuds0" path="res://Commands/phase_shift_new.png" id="11_olm6e"]
[ext_resource type="Texture2D" uid="uid://dx8s88cut5kka" path="res://Commands/haste_new.png" id="12_3c4u7"]
[ext_resource type="AudioStream" uid="uid://jm6vo1vxrlyx" path="res://Assets/62986__radian__chime-0011.wav" id="12_bm4h4"]
[sub_resource type="BoxMesh" id="BoxMesh_21vdj"]
@ -160,10 +161,35 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 1.322, -1.5)
command_name = "jump"
command_sprite = ExtResource("10_x6wpo")
[node name="JumpCommand5" parent="." instance=ExtResource("5_81jk1")]
[node name="PhaseCommand" parent="." instance=ExtResource("5_81jk1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 1.322, -2.5)
command_name = "phase"
command_sprite = ExtResource("11_oknde")
command_sprite = ExtResource("11_olm6e")
[node name="PhaseCommand2" parent="." instance=ExtResource("5_81jk1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 1.322, -2.5)
command_name = "phase"
command_sprite = ExtResource("11_olm6e")
[node name="PhaseCommand3" parent="." instance=ExtResource("5_81jk1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 1.322, -2.5)
command_name = "phase"
command_sprite = ExtResource("11_olm6e")
[node name="DashCommand" parent="." instance=ExtResource("5_81jk1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 1.322, -3.5)
command_name = "dash"
command_sprite = ExtResource("12_3c4u7")
[node name="DashCommand2" parent="." instance=ExtResource("5_81jk1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 1.322, -3.5)
command_name = "dash"
command_sprite = ExtResource("12_3c4u7")
[node name="DashCommand3" parent="." instance=ExtResource("5_81jk1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 1.322, -3.5)
command_name = "dash"
command_sprite = ExtResource("12_3c4u7")
[node name="Pedestals" type="Node3D" parent="."]

View file

@ -14,6 +14,12 @@ signal object_clicked(object : Node3D)
var SPEED = 5.0
const JUMP_VELOCITY = 4.5
#effects
var dash_time = 0
@export var dash_node : Node3D
var dashing = false
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
@ -53,6 +59,7 @@ func _physics_process(delta):
held_object.reparent(hand)
held_object.position = Vector3(0,0,0)
held_object.freeze = true
held_object.collider.disabled = true
has_object = true
elif "placed_command" in raycast.get_collider():
# clicked a pedestal, place on pedestal if its not already got something
@ -63,6 +70,7 @@ func _physics_process(delta):
held_object.reparent(clicked_pedestal.slot)
held_object.position = Vector3(0,0,0)
held_object.rotation_degrees = Vector3(0,0,0)
held_object.collider.disabled = false
has_object = false
clicked_pedestal.has_command = true
clicked_pedestal.placed_command = held_object
@ -73,6 +81,8 @@ func _physics_process(delta):
print("womp womp")
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("mov_left", "mov_right", "mov_up", "mov_down")
@ -84,6 +94,17 @@ func _physics_process(delta):
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
if (dash_time > 0 ):
gravity = 0
dash_time -= delta
var dash_direction = camera.global_position.direction_to(dash_node.global_position)
velocity = dash_direction * SPEED*350 * delta
elif dashing:
dashing = false
velocity = Vector3(0,0,0)
gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
pass
move_and_slide()
@ -98,6 +119,7 @@ func drop():
if has_object:
held_object.reparent(get_tree().get_root())
held_object.freeze = false
held_object.collider.disabled = false
has_object = false
@ -106,8 +128,10 @@ func _on_chrono_manager_broadcast(command):
match command:
"jump":
velocity.y = JUMP_VELOCITY
"teleport":
pass
"dash":
#move in looked direction for 0.5 secs
dash_time = 0.3
dashing = true
"run":
SPEED = 10
"phase":

View file

@ -1,7 +1,11 @@
- [ ] FPS Controller
- [ ] Chrono terminal
- [ ] commands
- [x] FPS Controller
- [x] Chrono terminal
- [x] commands
- [ ] level deign
- [ ] level funciton
- [ ] command functions
- [x] command functions
- [ ] test camera controls for framerate independance
BUGS
- [ ] cant place command block in pedestals which ahs already had one

View file

@ -8,13 +8,14 @@
radius = 0.47
height = 1.9
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "raycast", "hand", "collider")]
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "raycast", "hand", "collider", "dash_node")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.83982, 0)
script = ExtResource("1_tc5d2")
camera = NodePath("Camera3D")
raycast = NodePath("Camera3D/RayCast3D")
hand = NodePath("Camera3D/hand")
collider = NodePath("CollisionShape3D")
dash_node = NodePath("Camera3D/DashDirection")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_5q2rg")
@ -31,5 +32,8 @@ collide_with_areas = true
[node name="hand" type="Node3D" parent="Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.930871, -0.621505, -0.929852)
[node name="DashDirection" type="Node3D" parent="Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.0093)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_a6eig")