dash working
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8 changed files with 86 additions and 24 deletions
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@ -4,6 +4,7 @@ class_name Command_Block
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@export var command_name : String
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@export var command_sprite : Texture2D#:
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@export var collider : CollisionShape3D
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#set(new_texture):
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#if command_sprite != null:
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#command_sprite.changed.disconnect(on_texture_changed)
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@ -10,8 +10,9 @@ size = Vector3(0.5, 0.5, 0.5)
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_mmdx7"]
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points = PackedVector3Array(0.25, 0.25, 0.25, 0.25, 0.25, -0.25, -0.25, 0.25, 0.25, 0.25, -0.25, 0.25, 0.25, -0.25, -0.25, -0.25, 0.25, -0.25, -0.25, -0.25, 0.25, -0.25, -0.25, -0.25)
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[node name="BaseCommand" type="RigidBody3D"]
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[node name="BaseCommand" type="RigidBody3D" node_paths=PackedStringArray("collider")]
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script = ExtResource("1_ra6j6")
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collider = NodePath("CollisionShape3D3")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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material_override = ExtResource("1_ksvsv")
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@ -3,25 +3,26 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dx8s88cut5kka"
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path="res://.godot/imported/haste_new.png-0ba91c6aeea5d133877fab9bb8289326.ctex"
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path.s3tc="res://.godot/imported/haste_new.png-0ba91c6aeea5d133877fab9bb8289326.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Commands/haste_new.png"
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dest_files=["res://.godot/imported/haste_new.png-0ba91c6aeea5d133877fab9bb8289326.ctex"]
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dest_files=["res://.godot/imported/haste_new.png-0ba91c6aeea5d133877fab9bb8289326.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -31,4 +32,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@ -3,25 +3,26 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cxljjpwweuds0"
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path="res://.godot/imported/phase_shift_new.png-891079484e26e9cd007d0e1ac60bd618.ctex"
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path.s3tc="res://.godot/imported/phase_shift_new.png-891079484e26e9cd007d0e1ac60bd618.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Commands/phase_shift_new.png"
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dest_files=["res://.godot/imported/phase_shift_new.png-891079484e26e9cd007d0e1ac60bd618.ctex"]
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dest_files=["res://.godot/imported/phase_shift_new.png-891079484e26e9cd007d0e1ac60bd618.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -31,4 +32,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=30 format=3 uid="uid://bojbawyoy11i4"]
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[gd_scene load_steps=31 format=3 uid="uid://bojbawyoy11i4"]
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[ext_resource type="Script" path="res://Scripts/ChronoManager.gd" id="1_5b2rd"]
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[ext_resource type="Material" uid="uid://cr4ra7ijk1uec" path="res://Assets/Materials/floor.tres" id="2_0aj3l"]
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@ -11,7 +11,8 @@
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[ext_resource type="Texture2D" uid="uid://dd150xco2ee5q" path="res://Assets/Textures/cobalt_stone_4.png" id="7_qjeey"]
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[ext_resource type="PackedScene" uid="uid://cq4rfdsc5kghr" path="res://Commands/command_pedestal.tscn" id="10_sghta"]
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[ext_resource type="Texture2D" uid="uid://vc7wwv4wgabf" path="res://Commands/jump.png" id="10_x6wpo"]
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[ext_resource type="Texture2D" uid="uid://cmvnccuywukyw" path="res://Commands/controlled_blink_new.png" id="11_oknde"]
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[ext_resource type="Texture2D" uid="uid://cxljjpwweuds0" path="res://Commands/phase_shift_new.png" id="11_olm6e"]
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[ext_resource type="Texture2D" uid="uid://dx8s88cut5kka" path="res://Commands/haste_new.png" id="12_3c4u7"]
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[ext_resource type="AudioStream" uid="uid://jm6vo1vxrlyx" path="res://Assets/62986__radian__chime-0011.wav" id="12_bm4h4"]
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[sub_resource type="BoxMesh" id="BoxMesh_21vdj"]
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@ -160,10 +161,35 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 1.322, -1.5)
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command_name = "jump"
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command_sprite = ExtResource("10_x6wpo")
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[node name="JumpCommand5" parent="." instance=ExtResource("5_81jk1")]
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[node name="PhaseCommand" parent="." instance=ExtResource("5_81jk1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 1.322, -2.5)
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command_name = "phase"
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command_sprite = ExtResource("11_oknde")
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command_sprite = ExtResource("11_olm6e")
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[node name="PhaseCommand2" parent="." instance=ExtResource("5_81jk1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 1.322, -2.5)
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command_name = "phase"
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command_sprite = ExtResource("11_olm6e")
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[node name="PhaseCommand3" parent="." instance=ExtResource("5_81jk1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 1.322, -2.5)
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command_name = "phase"
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command_sprite = ExtResource("11_olm6e")
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[node name="DashCommand" parent="." instance=ExtResource("5_81jk1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 1.322, -3.5)
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command_name = "dash"
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command_sprite = ExtResource("12_3c4u7")
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[node name="DashCommand2" parent="." instance=ExtResource("5_81jk1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 1.322, -3.5)
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command_name = "dash"
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command_sprite = ExtResource("12_3c4u7")
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[node name="DashCommand3" parent="." instance=ExtResource("5_81jk1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 1.322, -3.5)
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command_name = "dash"
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command_sprite = ExtResource("12_3c4u7")
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[node name="Pedestals" type="Node3D" parent="."]
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@ -14,6 +14,12 @@ signal object_clicked(object : Node3D)
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var SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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#effects
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var dash_time = 0
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@export var dash_node : Node3D
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var dashing = false
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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@ -53,6 +59,7 @@ func _physics_process(delta):
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held_object.reparent(hand)
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held_object.position = Vector3(0,0,0)
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held_object.freeze = true
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held_object.collider.disabled = true
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has_object = true
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elif "placed_command" in raycast.get_collider():
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# clicked a pedestal, place on pedestal if its not already got something
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@ -63,6 +70,7 @@ func _physics_process(delta):
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held_object.reparent(clicked_pedestal.slot)
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held_object.position = Vector3(0,0,0)
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held_object.rotation_degrees = Vector3(0,0,0)
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held_object.collider.disabled = false
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has_object = false
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clicked_pedestal.has_command = true
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clicked_pedestal.placed_command = held_object
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@ -71,6 +79,8 @@ func _physics_process(delta):
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object_clicked.emit(raycast.get_collider())
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else:
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print("womp womp")
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# Get the input direction and handle the movement/deceleration.
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@ -84,6 +94,17 @@ func _physics_process(delta):
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.z = move_toward(velocity.z, 0, SPEED)
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if (dash_time > 0 ):
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gravity = 0
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dash_time -= delta
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var dash_direction = camera.global_position.direction_to(dash_node.global_position)
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velocity = dash_direction * SPEED*350 * delta
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elif dashing:
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dashing = false
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velocity = Vector3(0,0,0)
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gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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pass
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move_and_slide()
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@ -98,6 +119,7 @@ func drop():
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if has_object:
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held_object.reparent(get_tree().get_root())
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held_object.freeze = false
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held_object.collider.disabled = false
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has_object = false
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@ -106,8 +128,10 @@ func _on_chrono_manager_broadcast(command):
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match command:
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"jump":
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velocity.y = JUMP_VELOCITY
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"teleport":
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pass
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"dash":
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#move in looked direction for 0.5 secs
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dash_time = 0.3
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dashing = true
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"run":
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SPEED = 10
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"phase":
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12
TODO.txt
12
TODO.txt
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@ -1,7 +1,11 @@
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- [ ] FPS Controller
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- [ ] Chrono terminal
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- [ ] commands
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- [x] FPS Controller
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- [x] Chrono terminal
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- [x] commands
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- [ ] level deign
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- [ ] level funciton
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- [ ] command functions
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- [x] command functions
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- [ ] test camera controls for framerate independance
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BUGS
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- [ ] cant place command block in pedestals which ahs already had one
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@ -8,13 +8,14 @@
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radius = 0.47
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height = 1.9
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "raycast", "hand", "collider")]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "raycast", "hand", "collider", "dash_node")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.83982, 0)
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script = ExtResource("1_tc5d2")
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camera = NodePath("Camera3D")
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raycast = NodePath("Camera3D/RayCast3D")
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hand = NodePath("Camera3D/hand")
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collider = NodePath("CollisionShape3D")
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dash_node = NodePath("Camera3D/DashDirection")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_5q2rg")
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@ -31,5 +32,8 @@ collide_with_areas = true
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[node name="hand" type="Node3D" parent="Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.930871, -0.621505, -0.929852)
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[node name="DashDirection" type="Node3D" parent="Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.0093)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_a6eig")
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