working on start room

This commit is contained in:
Clevertop 2024-08-10 21:26:51 +10:00
parent 8cceafb10c
commit 6fe8b66184
7 changed files with 164 additions and 33 deletions

View file

@ -4,6 +4,10 @@ extends CharacterBody3D
@export var mouse_sensitivity : float = 0.003 # TODO: this is sketchy check that its framerate independant pls
@export var raycast : RayCast3D
@export var held_object : Node3D
@export var has_object : bool = false
@export var hand : Node3D
signal object_clicked(object : Node3D)
const SPEED = 5.0
@ -31,11 +35,23 @@ func _physics_process(delta):
else:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
# interact with stuff
if Input.is_action_just_pressed("drop"):
drop()
# interact with stuff
if Input.is_action_just_pressed("interact"):
if "name" in raycast.get_collider():
if "command_name" in raycast.get_collider():
print(raycast.get_collider().command_name)
#hand.add_child(held_object)
if(!has_object):
held_object = raycast.get_collider()
held_object.reparent(hand)
held_object.position = Vector3(0,0,0)
held_object.freeze = true
has_object = true
else:
print(raycast.get_collider().name)
object_clicked.emit(raycast.get_collider())
@ -63,3 +79,10 @@ func _input(event):
rotate_y(-event.relative.x * mouse_sensitivity)
camera.rotate_x(-event.relative.y * mouse_sensitivity)
camera.rotation.x = clampf(camera.rotation.x, -deg_to_rad(70), deg_to_rad(70))
func drop():
if has_object:
held_object.reparent(get_tree().get_root())
held_object.freeze = false
has_object = false