making levels
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parent
cc0014f3e8
commit
716dae1d33
17 changed files with 451 additions and 61 deletions
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@ -1,9 +1,8 @@
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[gd_scene load_steps=6 format=3 uid="uid://dqvq4ybcpws87"]
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[gd_scene load_steps=5 format=3 uid="uid://dqvq4ybcpws87"]
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[ext_resource type="Script" path="res://Commands/command_block.gd" id="1_ra6j6"]
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[ext_resource type="Script" path="res://Commands/tool.gd" id="3_lrl7m"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tjj4k"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4imuc"]
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emission = Color(1, 1, 1, 1)
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subsurf_scatter_strength = 1.0
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uv1_scale = Vector3(3, 2, 1)
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@ -23,9 +22,8 @@ mesh = NodePath("MeshInstance3D")
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collider = NodePath("CollisionShape3D3")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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material_override = SubResource("StandardMaterial3D_tjj4k")
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material_override = SubResource("StandardMaterial3D_4imuc")
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mesh = SubResource("BoxMesh_572kf")
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script = ExtResource("3_lrl7m")
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[node name="CollisionShape3D3" type="CollisionShape3D" parent="."]
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shape = SubResource("ConvexPolygonShape3D_mmdx7")
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