making levels

This commit is contained in:
Clevertop 2024-08-13 22:45:09 +10:00
parent cc0014f3e8
commit 716dae1d33
17 changed files with 451 additions and 61 deletions

View file

@ -1,9 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://dqvq4ybcpws87"]
[gd_scene load_steps=5 format=3 uid="uid://dqvq4ybcpws87"]
[ext_resource type="Script" path="res://Commands/command_block.gd" id="1_ra6j6"]
[ext_resource type="Script" path="res://Commands/tool.gd" id="3_lrl7m"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tjj4k"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4imuc"]
emission = Color(1, 1, 1, 1)
subsurf_scatter_strength = 1.0
uv1_scale = Vector3(3, 2, 1)
@ -23,9 +22,8 @@ mesh = NodePath("MeshInstance3D")
collider = NodePath("CollisionShape3D3")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
material_override = SubResource("StandardMaterial3D_tjj4k")
material_override = SubResource("StandardMaterial3D_4imuc")
mesh = SubResource("BoxMesh_572kf")
script = ExtResource("3_lrl7m")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="."]
shape = SubResource("ConvexPolygonShape3D_mmdx7")