making levels
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17 changed files with 451 additions and 61 deletions
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@ -12,7 +12,7 @@ func _ready():
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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for level_num in GameManager.levels.size():
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var new_button : Button = Button.new()
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new_button.text = "Level " + str(level_num) + " : " + GameManager.levels[level_num].level_name
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new_button.text = "Level " + str(level_num+1) + " : " + GameManager.levels[level_num].level_name
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new_button.pressed.connect(func(): pick_level(GameManager.levels[level_num].level_name))
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levels_vbox.add_child(new_button)
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32
Scripts/sign.gd
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32
Scripts/sign.gd
Normal file
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@ -0,0 +1,32 @@
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@tool
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extends Node3D
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@export_multiline var sign_text : String:
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set(new_text):
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sign_text = new_text
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sign_label3d.text = sign_text
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@export var show_pole : bool:
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set(new_val):
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show_pole = new_val
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pole.visible = show_pole
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@export var sign_label3d : Label3D
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@export var pole : Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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sign_label3d = $Label3D
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pole = $MeshInstance3D2
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pole.visible = show_pole
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sign_label3d.text = sign_text
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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