making levels
This commit is contained in:
parent
cc0014f3e8
commit
716dae1d33
17 changed files with 451 additions and 61 deletions
32
Scripts/sign.gd
Normal file
32
Scripts/sign.gd
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
@tool
|
||||
extends Node3D
|
||||
|
||||
@export_multiline var sign_text : String:
|
||||
set(new_text):
|
||||
sign_text = new_text
|
||||
sign_label3d.text = sign_text
|
||||
@export var show_pole : bool:
|
||||
set(new_val):
|
||||
show_pole = new_val
|
||||
pole.visible = show_pole
|
||||
|
||||
|
||||
@export var sign_label3d : Label3D
|
||||
@export var pole : Node3D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
sign_label3d = $Label3D
|
||||
pole = $MeshInstance3D2
|
||||
pole.visible = show_pole
|
||||
sign_label3d.text = sign_text
|
||||
|
||||
|
||||
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue