lighting and very basic mvement, need camera control
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0f4e6bda9a
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2 changed files with 10 additions and 1 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://bojbawyoy11i4"]
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[gd_scene load_steps=8 format=3 uid="uid://bojbawyoy11i4"]
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[ext_resource type="Texture2D" uid="uid://contqwyu7r114" path="res://icon.svg" id="1_gnwph"]
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[ext_resource type="Script" path="res://Scripts/Player.gd" id="2_0sf88"]
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@ -14,6 +14,8 @@ data = PackedVector3Array(-5, 0.5, 5, 5, 0.5, 5, -5, -0.5, 5, 5, 0.5, 5, 5, -0.5
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_5q2rg"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_a6eig"]
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[node name="TestZone" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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@ -37,3 +39,9 @@ skeleton = NodePath("../..")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.621505, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
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shape = SubResource("CapsuleShape3D_a6eig")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.94042, 0)
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omni_range = 15.748
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omni_attenuation = 0.210224
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@ -11,5 +11,6 @@ config_version=5
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[application]
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config/name="Chrono Chamber"
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run/main_scene="res://Levels/TestZone.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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