Update Level 1.tscn, Level 2.tscn, Level 3.tscn, and 9 more files
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12 changed files with 204 additions and 112 deletions
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@ -9,6 +9,7 @@ var credits_shown : bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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for level_num in GameManager.levels.size():
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var new_button : Button = Button.new()
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new_button.text = "Level " + str(level_num) + " : " + GameManager.levels[level_num].level_name
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@ -31,9 +32,10 @@ func _process(delta):
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func pick_level(picked_level:String):
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for level in GameManager.levels:
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if level.level_name == picked_level:
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get_tree().change_scene_to_file(level.level_path)
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for level_num in GameManager.levels.size():
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if GameManager.levels[level_num].level_name == picked_level:
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get_tree().change_scene_to_file(GameManager.levels[level_num].level_path)
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GameManager.current_level = level_num
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func _on_credits_button_pressed():
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credits_shown = !credits_shown
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