working on command blocks

This commit is contained in:
Clevertop 2024-08-10 19:26:53 +10:00
parent 685d9642dc
commit 8cceafb10c
10 changed files with 112 additions and 26 deletions

26
Commands/command_block.gd Normal file
View file

@ -0,0 +1,26 @@
#@tool
extends RigidBody3D
class_name Command_Block
@export var command_name : String
@export var command_sprite : Texture2D:
set(new_texture):
if command_sprite != null:
command_sprite.changed.disconnect(on_texture_changed)
command_sprite = new_texture
command_sprite.changed.connect(on_texture_changed)
# Called when the node enters the scene tree for the first time.
func _ready():
$MeshInstance3D.material_override.albedo_texture = command_sprite
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func on_texture_changed():
print("meow")
$MeshInstance3D.material_override = $MeshInstance3D.material_override.duplicate()
$MeshInstance3D.material_override.albedo_texture = command_sprite