working on command blocks
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10 changed files with 112 additions and 26 deletions
26
Commands/command_block.gd
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26
Commands/command_block.gd
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#@tool
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extends RigidBody3D
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class_name Command_Block
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@export var command_name : String
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@export var command_sprite : Texture2D:
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set(new_texture):
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if command_sprite != null:
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command_sprite.changed.disconnect(on_texture_changed)
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command_sprite = new_texture
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command_sprite.changed.connect(on_texture_changed)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$MeshInstance3D.material_override.albedo_texture = command_sprite
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func on_texture_changed():
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print("meow")
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$MeshInstance3D.material_override = $MeshInstance3D.material_override.duplicate()
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$MeshInstance3D.material_override.albedo_texture = command_sprite
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