clock gui and command block fix

This commit is contained in:
Tabby 2025-05-25 14:31:14 +10:00
parent 864f62d5b4
commit a9be913adb
11 changed files with 121 additions and 5 deletions

View file

@ -36,6 +36,7 @@ var pedestals : Array[Pedestal]
# Called when the node enters the scene tree for the first time.
func _ready():
tick.connect(gui.onTick)
player.area.area_entered.connect(_player_area_entered)
var temp_pedestals = pedstalContainer.get_children()
for temp in temp_pedestals:

View file

@ -127,7 +127,7 @@ func _input(event):
func drop():
if has_object:
held_object.reparent(get_tree().get_root())
held_object.reparent(get_parent())
held_object.freeze = false
held_object.collider.disabled = false
has_object = false

View file

@ -6,6 +6,8 @@ extends Control
@export var reset_label : Label
@export var start_level : PanelContainer
@export var level_title : Label
@export var clock_progress : TextureProgressBar
@export var clock_label : Label
var title_fade : float = 2.5
@ -29,8 +31,17 @@ func show_lose_screen(lose_text : String, reset_timer : float):
func hide_lose_screen():
lose_panel.visible = false
clock_progress.value = 0
clock_label.text = str(0)
pass
func show_level_title(title : String):
level_title.text = title
title_fade = 2
func onTick(tick : int):
clock_progress.value = tick
if(tick == 11):
clock_label.text = str(10)
else:
clock_label.text = str(tick)