clock gui and command block fix
This commit is contained in:
parent
864f62d5b4
commit
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11 changed files with 121 additions and 5 deletions
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@ -8,7 +8,9 @@ Puzzle game made by Tom for the Playmakers August Jam 2024
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https://freesound.org/people/primeval_polypod/sounds/156507/
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https://freesound.org/people/primeval_polypod/sounds/156507/
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# new TODO
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# new TODO
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- [ ] when command blocks are propped they are placed as a root node, causing them to carry between rooms
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- [x] when command blocks are propped they are placed as a root node, causing them to carry between rooms
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- [ ] onscreen timer
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- [ ] pedestal highlight should match clock
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- [ ] improve menu
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- [ ] improve menu
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- [ ] swap out to developer name
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- [ ] swap out to developer name
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- [ ] make it a 3d environment with a rotating camera
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- [ ] make it a 3d environment with a rotating camera
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@ -17,6 +19,7 @@ https://freesound.org/people/primeval_polypod/sounds/156507/
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- [ ] pause menu on ESC
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- [ ] pause menu on ESC
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- [ ] replace back to menu button
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- [ ] replace back to menu button
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- [ ] volume settings?
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- [ ] volume settings?
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- [ ] website splash page for SMASH
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# old todo
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# old todo
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- [x] FPS Controller
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- [x] FPS Controller
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@ -36,6 +36,7 @@ var pedestals : Array[Pedestal]
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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tick.connect(gui.onTick)
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player.area.area_entered.connect(_player_area_entered)
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player.area.area_entered.connect(_player_area_entered)
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var temp_pedestals = pedstalContainer.get_children()
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var temp_pedestals = pedstalContainer.get_children()
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for temp in temp_pedestals:
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for temp in temp_pedestals:
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@ -127,7 +127,7 @@ func _input(event):
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func drop():
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func drop():
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if has_object:
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if has_object:
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held_object.reparent(get_tree().get_root())
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held_object.reparent(get_parent())
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held_object.freeze = false
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held_object.freeze = false
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held_object.collider.disabled = false
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held_object.collider.disabled = false
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has_object = false
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has_object = false
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@ -6,6 +6,8 @@ extends Control
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@export var reset_label : Label
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@export var reset_label : Label
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@export var start_level : PanelContainer
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@export var start_level : PanelContainer
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@export var level_title : Label
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@export var level_title : Label
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@export var clock_progress : TextureProgressBar
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@export var clock_label : Label
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var title_fade : float = 2.5
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var title_fade : float = 2.5
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@ -29,8 +31,17 @@ func show_lose_screen(lose_text : String, reset_timer : float):
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func hide_lose_screen():
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func hide_lose_screen():
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lose_panel.visible = false
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lose_panel.visible = false
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clock_progress.value = 0
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clock_label.text = str(0)
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pass
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pass
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func show_level_title(title : String):
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func show_level_title(title : String):
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level_title.text = title
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level_title.text = title
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title_fade = 2
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title_fade = 2
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func onTick(tick : int):
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clock_progress.value = tick
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if(tick == 11):
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clock_label.text = str(10)
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else:
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clock_label.text = str(tick)
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BIN
Sprites/clock.pdn
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BIN
Sprites/clock.pdn
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Binary file not shown.
BIN
Sprites/clockOff.png
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BIN
Sprites/clockOff.png
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Binary file not shown.
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After Width: | Height: | Size: 579 B |
34
Sprites/clockOff.png.import
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34
Sprites/clockOff.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dbjlesgbl3b5e"
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path="res://.godot/imported/clockOff.png-d87647372261142486ea10a2e808d69f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/clockOff.png"
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dest_files=["res://.godot/imported/clockOff.png-d87647372261142486ea10a2e808d69f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
Sprites/clockOn.png
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BIN
Sprites/clockOn.png
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Binary file not shown.
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After Width: | Height: | Size: 597 B |
34
Sprites/clockOn.png.import
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34
Sprites/clockOn.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bxqb0vw8nouea"
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path="res://.godot/imported/clockOn.png-fc2c530b0fcad697dfb0078c2b7e77a6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/clockOn.png"
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dest_files=["res://.godot/imported/clockOn.png-fc2c530b0fcad697dfb0078c2b7e77a6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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38
gui.tscn
38
gui.tscn
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@ -1,7 +1,9 @@
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[gd_scene load_steps=6 format=3 uid="uid://bnlexkofp68gv"]
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[gd_scene load_steps=9 format=3 uid="uid://bnlexkofp68gv"]
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[ext_resource type="Script" uid="uid://co8tfbsod875o" path="res://Scripts/gui.gd" id="1_7s0l7"]
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[ext_resource type="Script" uid="uid://co8tfbsod875o" path="res://Scripts/gui.gd" id="1_7s0l7"]
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[ext_resource type="Texture2D" uid="uid://buafet16thf3p" path="res://Assets/crosshair.png" id="1_mpwvh"]
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[ext_resource type="Texture2D" uid="uid://buafet16thf3p" path="res://Assets/crosshair.png" id="1_mpwvh"]
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[ext_resource type="Texture2D" uid="uid://dbjlesgbl3b5e" path="res://Sprites/clockOff.png" id="3_cor1f"]
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[ext_resource type="Texture2D" uid="uid://bxqb0vw8nouea" path="res://Sprites/clockOn.png" id="4_u77ya"]
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[sub_resource type="LabelSettings" id="LabelSettings_lrnc3"]
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[sub_resource type="LabelSettings" id="LabelSettings_lrnc3"]
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font_color = Color(1, 0, 0, 1)
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font_color = Color(1, 0, 0, 1)
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@ -13,7 +15,13 @@ font_size = 60
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font_size = 30
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font_size = 30
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font_color = Color(0.662452, 0.662452, 0.662452, 1)
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font_color = Color(0.662452, 0.662452, 0.662452, 1)
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[node name="Gui" type="Control" node_paths=PackedStringArray("lose_panel", "lose_label", "reset_label", "start_level", "level_title")]
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[sub_resource type="LabelSettings" id="LabelSettings_cor1f"]
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font_size = 31
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font_color = Color(0.686086, 0.00014728, 0.612691, 1)
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outline_size = 8
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outline_color = Color(0.658824, 1, 1, 1)
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[node name="Gui" type="Control" node_paths=PackedStringArray("lose_panel", "lose_label", "reset_label", "start_level", "level_title", "clock_progress", "clock_label")]
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@ -26,6 +34,8 @@ lose_label = NodePath("MarginContainer/PanelContainer/VBoxContainer/LoseText")
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reset_label = NodePath("MarginContainer/PanelContainer/VBoxContainer/LoseTimer")
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reset_label = NodePath("MarginContainer/PanelContainer/VBoxContainer/LoseTimer")
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start_level = NodePath("MarginContainer/StartPanel")
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start_level = NodePath("MarginContainer/StartPanel")
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level_title = NodePath("MarginContainer/StartPanel/VBoxContainer/LevelTitle")
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level_title = NodePath("MarginContainer/StartPanel/VBoxContainer/LevelTitle")
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clock_progress = NodePath("ClockProgress")
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clock_label = NodePath("ClockProgress/CenterContainer/Label")
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[node name="Label" type="Label" parent="."]
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[node name="Label" type="Label" parent="."]
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visible = false
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visible = false
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@ -93,3 +103,27 @@ layout_mode = 2
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text = "Resetting in: 3.0"
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text = "Resetting in: 3.0"
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label_settings = SubResource("LabelSettings_rdkfa")
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label_settings = SubResource("LabelSettings_rdkfa")
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horizontal_alignment = 1
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horizontal_alignment = 1
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[node name="ClockProgress" type="TextureProgressBar" parent="."]
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layout_mode = 2
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offset_left = 10.0
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offset_top = 10.0
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offset_right = 74.0
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offset_bottom = 74.0
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scale = Vector2(2, 2)
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max_value = 10.0
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fill_mode = 4
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texture_under = ExtResource("3_cor1f")
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texture_progress = ExtResource("4_u77ya")
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[node name="CenterContainer" type="CenterContainer" parent="ClockProgress"]
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layout_mode = 1
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offset_left = -0.5
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offset_top = -0.5
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offset_right = 63.5
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offset_bottom = 63.5
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[node name="Label" type="Label" parent="ClockProgress/CenterContainer"]
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layout_mode = 2
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text = "0"
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label_settings = SubResource("LabelSettings_cor1f")
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@ -14,7 +14,6 @@ radius = 0.47
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height = 1.9
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height = 1.9
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "raycast", "hand", "collider", "area", "interact_sound", "dash_node")]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "raycast", "hand", "collider", "area", "interact_sound", "dash_node")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.83982, 0)
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script = ExtResource("1_tc5d2")
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script = ExtResource("1_tc5d2")
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camera = NodePath("Camera3D")
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camera = NodePath("Camera3D")
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raycast = NodePath("Camera3D/RayCast3D")
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raycast = NodePath("Camera3D/RayCast3D")
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