lose screen gui working well

This commit is contained in:
Clevertop 2024-08-11 10:53:26 +10:00
parent d2dfb65d59
commit bfaef2f33f
3 changed files with 68 additions and 8 deletions

View file

@ -12,7 +12,7 @@ var tick_timer : float = 0
var room_started : bool = false
var current_tick = 0
var failed : bool = false
var fail_timer : float = 3
var fail_timer : float = 2
@export_group("Resources")
@export var pedestal_off_mat : Material
@ -43,17 +43,20 @@ func _process(delta):
start_room()
if Input.is_action_just_pressed("reset"):
gui.show_lose_screen("Reset Pressed", 3)
fail_room()
if room_started and current_tick < level_time+1:
tick_timer += delta
if tick_timer > level_tick: #advance tick
if current_tick == 11:
#fail_room()
pass
tick_timer = 0
current_tick += 1
if current_tick == 11:
gui.show_lose_screen("Time Expired", 3)
fail_room()
pass
print("Tick: " + str(current_tick))
for i in pedestals.size():
if i+1 == current_tick:
@ -71,10 +74,11 @@ func _process(delta):
chime_player.play()
if failed:
gui.show_lose_screen("", fail_timer)
world_env.environment.background_color = Color.DIM_GRAY
fail_timer -= delta
if fail_timer < 0:
fail_timer = 3
fail_timer = 2
reset_room()
else:
world_env.environment.background_color = Color.WHITE
@ -128,6 +132,7 @@ func reset_room():
player.rotation_degrees = Vector3(0,0,0)
player.camera.rotation_degrees = Vector3(0,0,0)
gui.hide_lose_screen()
tick_timer = 0
room_started = false

View file

@ -1,13 +1,26 @@
extends Control
@export_group("Node References")
@export var lose_panel : PanelContainer
@export var lose_label : Label
@export var reset_label : Label
# Called when the node enters the scene tree for the first time.
func _ready():
lose_panel.visible = false
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func show_lose_screen(lose_text : String, reset_timer : float):
lose_panel.visible = true
if lose_text != "":
lose_label.text = lose_text
reset_label.text = "Resetting in: " + str(round(reset_timer*10)/10)
func hide_lose_screen():
lose_panel.visible = false
pass

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://bnlexkofp68gv"]
[gd_scene load_steps=6 format=3 uid="uid://bnlexkofp68gv"]
[ext_resource type="Script" path="res://Scripts/gui.gd" id="1_7s0l7"]
[ext_resource type="Texture2D" uid="uid://buafet16thf3p" path="res://Assets/crosshair.png" id="1_mpwvh"]
@ -6,7 +6,14 @@
[sub_resource type="LabelSettings" id="LabelSettings_lrnc3"]
font_color = Color(1, 0, 0, 1)
[node name="Gui" type="Control"]
[sub_resource type="LabelSettings" id="LabelSettings_v7sqr"]
font_size = 60
[sub_resource type="LabelSettings" id="LabelSettings_rdkfa"]
font_size = 30
font_color = Color(0.662452, 0.662452, 0.662452, 1)
[node name="Gui" type="Control" node_paths=PackedStringArray("lose_panel", "lose_label", "reset_label")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -14,8 +21,12 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_7s0l7")
lose_panel = NodePath("MarginContainer/PanelContainer")
lose_label = NodePath("MarginContainer/PanelContainer/VBoxContainer/LoseText")
reset_label = NodePath("MarginContainer/PanelContainer/VBoxContainer/LoseTimer")
[node name="Label" type="Label" parent="."]
visible = false
layout_mode = 0
offset_right = 40.0
offset_bottom = 23.0
@ -36,3 +47,34 @@ custom_minimum_size = Vector2(10, 10)
layout_mode = 2
texture = ExtResource("1_mpwvh")
expand_mode = 1
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 200
theme_override_constants/margin_top = 150
theme_override_constants/margin_right = 200
theme_override_constants/margin_bottom = 150
[node name="PanelContainer" type="PanelContainer" parent="MarginContainer"]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer"]
layout_mode = 2
alignment = 1
[node name="LoseText" type="Label" parent="MarginContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Level Failed"
label_settings = SubResource("LabelSettings_v7sqr")
horizontal_alignment = 1
[node name="LoseTimer" type="Label" parent="MarginContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Resetting in: 3.0"
label_settings = SubResource("LabelSettings_rdkfa")
horizontal_alignment = 1