changed renderer

This commit is contained in:
Clevertop 2024-08-14 02:14:09 +10:00
parent 902440e5bb
commit cd0e7fcc54
8 changed files with 84 additions and 35 deletions

View file

@ -174,6 +174,8 @@ func open_termimal():
func _on_player_object_clicked(object):
if(object.name == "StartButton"):
start_room()
if(object.name == "MenuButton"):
get_tree().change_scene_to_file(GameManager.menu_scene_path)
func _player_area_entered(area : Area3D):
#print(area.name)

View file

@ -6,9 +6,12 @@ var credits_shown : bool = false
@export var credits_node : Control
@export var credits_button : Button
@export var levels_vbox : VBoxContainer
@export var exit_button : Button
# Called when the node enters the scene tree for the first time.
func _ready():
if OS.get_name() == "Web":
exit_button.hide()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
for level_num in GameManager.levels.size():
var new_button : Button = Button.new()
@ -43,3 +46,7 @@ func _on_credits_button_pressed():
func _on_credits_page_meta_clicked(meta):
OS.shell_open(str(meta))
func _on_exit_button_pressed():
get_tree().quit()