messing around with path3d stuff
This commit is contained in:
parent
34fed07cc6
commit
e9a896a912
4 changed files with 32 additions and 25 deletions
|
|
@ -1,21 +1,22 @@
|
|||
#@tool
|
||||
@tool
|
||||
extends RigidBody3D
|
||||
class_name Command_Block
|
||||
|
||||
#TODO make this all an enum
|
||||
@export var command_name : String
|
||||
@export var command_sprite : Texture2D#:
|
||||
@export var mesh : MeshInstance3D
|
||||
@export var command_sprite : Texture2D:
|
||||
set(new_texture):
|
||||
command_sprite = new_texture
|
||||
mesh.material_override = mesh.material_override.duplicate()
|
||||
mesh.material_override.albedo_texture = command_sprite
|
||||
|
||||
@export var collider : CollisionShape3D
|
||||
var spawn_pos : Vector3
|
||||
#set(new_texture):
|
||||
#if command_sprite != null:
|
||||
#command_sprite.changed.disconnect(on_texture_changed)
|
||||
#command_sprite = new_texture
|
||||
#command_sprite.changed.connect(on_texture_changed)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
$MeshInstance3D.material_override = $MeshInstance3D.material_override.duplicate()
|
||||
$MeshInstance3D.material_override.albedo_texture = command_sprite
|
||||
mesh.material_override = mesh.material_override.duplicate()
|
||||
mesh.material_override.albedo_texture = command_sprite
|
||||
spawn_pos = global_position
|
||||
pass # Replace with function body.
|
||||
|
||||
|
|
@ -27,7 +28,4 @@ func _process(delta):
|
|||
linear_velocity = Vector3(0,0,0)
|
||||
pass
|
||||
|
||||
#func on_texture_changed():
|
||||
#print("meow")
|
||||
#$MeshInstance3D.material_override = $MeshInstance3D.material_override.duplicate()
|
||||
#$MeshInstance3D.material_override.albedo_texture = command_sprite
|
||||
|
||||
|
|
|
|||
|
|
@ -1,21 +1,29 @@
|
|||
[gd_scene load_steps=6 format=3 uid="uid://dqvq4ybcpws87"]
|
||||
|
||||
[ext_resource type="Material" uid="uid://2i80f5wutvco" path="res://Assets/Materials/baseCommand.tres" id="1_ksvsv"]
|
||||
[ext_resource type="Script" path="res://Commands/command_block.gd" id="1_ra6j6"]
|
||||
[ext_resource type="Script" path="res://Commands/tool.gd" id="3_lrl7m"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cywoj"]
|
||||
emission = Color(1, 1, 1, 1)
|
||||
subsurf_scatter_strength = 1.0
|
||||
uv1_scale = Vector3(3, 2, 1)
|
||||
uv1_triplanar_sharpness = 0.0583145
|
||||
uv2_triplanar_sharpness = 0.170755
|
||||
texture_filter = 0
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_572kf"]
|
||||
size = Vector3(0.5, 0.5, 0.5)
|
||||
|
||||
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_mmdx7"]
|
||||
points = PackedVector3Array(0.25, 0.25, 0.25, 0.25, 0.25, -0.25, -0.25, 0.25, 0.25, 0.25, -0.25, 0.25, 0.25, -0.25, -0.25, -0.25, 0.25, -0.25, -0.25, -0.25, 0.25, -0.25, -0.25, -0.25)
|
||||
|
||||
[node name="BaseCommand" type="RigidBody3D" node_paths=PackedStringArray("collider")]
|
||||
[node name="BaseCommand" type="RigidBody3D" node_paths=PackedStringArray("mesh", "collider")]
|
||||
script = ExtResource("1_ra6j6")
|
||||
mesh = NodePath("MeshInstance3D")
|
||||
collider = NodePath("CollisionShape3D3")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
material_override = ExtResource("1_ksvsv")
|
||||
material_override = SubResource("StandardMaterial3D_cywoj")
|
||||
mesh = SubResource("BoxMesh_572kf")
|
||||
script = ExtResource("3_lrl7m")
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue