messing around with path3d stuff
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parent
34fed07cc6
commit
e9a896a912
4 changed files with 32 additions and 25 deletions
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@ -1,21 +1,22 @@
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#@tool
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@tool
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extends RigidBody3D
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class_name Command_Block
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#TODO make this all an enum
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@export var command_name : String
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@export var command_sprite : Texture2D#:
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@export var mesh : MeshInstance3D
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@export var command_sprite : Texture2D:
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set(new_texture):
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command_sprite = new_texture
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mesh.material_override = mesh.material_override.duplicate()
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mesh.material_override.albedo_texture = command_sprite
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@export var collider : CollisionShape3D
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var spawn_pos : Vector3
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#set(new_texture):
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#if command_sprite != null:
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#command_sprite.changed.disconnect(on_texture_changed)
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#command_sprite = new_texture
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#command_sprite.changed.connect(on_texture_changed)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$MeshInstance3D.material_override = $MeshInstance3D.material_override.duplicate()
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$MeshInstance3D.material_override.albedo_texture = command_sprite
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mesh.material_override = mesh.material_override.duplicate()
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mesh.material_override.albedo_texture = command_sprite
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spawn_pos = global_position
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pass # Replace with function body.
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@ -27,7 +28,4 @@ func _process(delta):
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linear_velocity = Vector3(0,0,0)
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pass
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#func on_texture_changed():
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#print("meow")
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#$MeshInstance3D.material_override = $MeshInstance3D.material_override.duplicate()
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#$MeshInstance3D.material_override.albedo_texture = command_sprite
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