messing around with path3d stuff
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parent
34fed07cc6
commit
e9a896a912
4 changed files with 32 additions and 25 deletions
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@ -1,21 +1,29 @@
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[gd_scene load_steps=6 format=3 uid="uid://dqvq4ybcpws87"]
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[ext_resource type="Material" uid="uid://2i80f5wutvco" path="res://Assets/Materials/baseCommand.tres" id="1_ksvsv"]
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[ext_resource type="Script" path="res://Commands/command_block.gd" id="1_ra6j6"]
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[ext_resource type="Script" path="res://Commands/tool.gd" id="3_lrl7m"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cywoj"]
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emission = Color(1, 1, 1, 1)
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subsurf_scatter_strength = 1.0
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uv1_scale = Vector3(3, 2, 1)
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uv1_triplanar_sharpness = 0.0583145
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uv2_triplanar_sharpness = 0.170755
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texture_filter = 0
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[sub_resource type="BoxMesh" id="BoxMesh_572kf"]
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size = Vector3(0.5, 0.5, 0.5)
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_mmdx7"]
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points = PackedVector3Array(0.25, 0.25, 0.25, 0.25, 0.25, -0.25, -0.25, 0.25, 0.25, 0.25, -0.25, 0.25, 0.25, -0.25, -0.25, -0.25, 0.25, -0.25, -0.25, -0.25, 0.25, -0.25, -0.25, -0.25)
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[node name="BaseCommand" type="RigidBody3D" node_paths=PackedStringArray("collider")]
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[node name="BaseCommand" type="RigidBody3D" node_paths=PackedStringArray("mesh", "collider")]
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script = ExtResource("1_ra6j6")
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mesh = NodePath("MeshInstance3D")
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collider = NodePath("CollisionShape3D3")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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material_override = ExtResource("1_ksvsv")
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material_override = SubResource("StandardMaterial3D_cywoj")
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mesh = SubResource("BoxMesh_572kf")
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script = ExtResource("3_lrl7m")
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