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14 changed files with 259 additions and 14 deletions
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@ -26,11 +26,13 @@ var door_timer : float = 0
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var pedestals : Array[Pedestal]
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@export var pedstalContainer : Node3D
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@export var chime_player : AudioStreamPlayer
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@export var door_player :AudioStreamPlayer
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@export var world_env : WorldEnvironment
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@export var player : CharacterBody3D
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@export var player_spawn : Node3D
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@export var left_door : Node3D
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@export var right_door : Node3D
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@export var fail_sound_player : AudioStreamPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -124,6 +126,8 @@ func start_room():
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func fail_room():
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print("ROOM FAILED")
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if not failed:
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fail_sound_player.play(18.0)
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room_started = false
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player.process_mode = Node.PROCESS_MODE_DISABLED
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failed = true
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@ -173,7 +177,9 @@ func open_termimal():
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func _on_player_object_clicked(object):
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if(object.name == "StartButton"):
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start_room()
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if not room_started:
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door_player.play()
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start_room()
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if(object.name == "MenuButton"):
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get_tree().change_scene_to_file(GameManager.menu_scene_path)
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