game now handles player/commands falling out of the world, updated readme with todo and removed todo.txt

This commit is contained in:
Clevertop 2024-08-11 12:47:57 +10:00
parent 4b4d97746c
commit f1dea7e36d
6 changed files with 48 additions and 36 deletions

View file

@ -5,6 +5,7 @@ class_name Command_Block
@export var command_name : String
@export var command_sprite : Texture2D#:
@export var collider : CollisionShape3D
var spawn_pos : Vector3
#set(new_texture):
#if command_sprite != null:
#command_sprite.changed.disconnect(on_texture_changed)
@ -15,11 +16,15 @@ class_name Command_Block
func _ready():
$MeshInstance3D.material_override = $MeshInstance3D.material_override.duplicate()
$MeshInstance3D.material_override.albedo_texture = command_sprite
spawn_pos = global_position
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if(global_position.y < -25):
global_position = spawn_pos
linear_velocity = Vector3(0,0,0)
pass
#func on_texture_changed():

View file

@ -15,4 +15,7 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if(slot.get_child_count() == 0):
placed_command = null
has_command = false
pass

View file

@ -1,7 +1,34 @@
# ChronoChamber
Puzzle game made for the Playmakers August Jam 2024
Puzzle game made by Tom for the Playmakers August Jam 2024
# Credits
- Dungeon Crawl Stone Soup
- https://freesound.org/people/radian/sounds/62986/
- Dungeon Crawl Stone Soup - all textures
- https://freesound.org/people/radian/sounds/62986/ - Command chime sound
# TODO
- [x] FPS Controller
- [x] Chrono terminal
- [x] commands
- [ ] level deign
- aiming for at least 5 levels, ideally about 10
- [ ] level funciton
- [x] Losing the game
- [ ] winning the game and moving to next level
- [x] command functions
- [ ] test camera controls for framerate independance
- [ ] Menu
- [ ] Level select
- [ ] Credits page
- [ ] itch.io page
## COMMANDS
- [x] Jump - go up! works in the air too
- [x] Dash - Move in direction you are facing for 0.3s
- [x] Phase - collider turns off for 1 second (should i make this longer or a toggle perhaps?)
- 2-3 more commands would add more content/puzzle potencial
## BUGS
- [x] cant place command block in pedestals which ahs already had one
- [x] cammoand blocks can be lost by falling out of world

View file

@ -44,7 +44,7 @@ func _process(delta):
start_room()
if Input.is_action_just_pressed("reset"):
gui.show_lose_screen("Reset Pressed", 3)
gui.show_lose_screen("Reset Pressed", 2)
fail_room()
if room_started and current_tick < level_time+1:
@ -55,7 +55,7 @@ func _process(delta):
tick_timer = 0
current_tick += 1
if current_tick == 11:
gui.show_lose_screen("Time Expired", 3)
gui.show_lose_screen("Time Expired", 2)
player.clear_effects()
fail_room()
pass
@ -88,25 +88,11 @@ func _process(delta):
#world_env.environment.fog_enabled = room_failed #this whole section is cooked
#if room_failed:
#fail_timer -= delta
#var effect_number = 3-fail_timer
#world_env.environment.fog_density = clampf(pow(effect_number,2),0,10)
#world_env.environment.fog_sky_affect = clampf(effect_number/1,0,1)
#if fail_timer < 0:
#room_failed = false
#reset_room()
#if not room_ready:
#ready_timer -= delta
#var effect_number = ready_timer
#world_env.environment.fog_density = clampf(pow(effect_number,2),0,10)
#world_env.environment.fog_sky_affect = clampf(effect_number/1,0,1)
#
#if ready_timer < 0:
#room_ready = true
#player.process_mode = Node.PROCESS_MODE_INHERIT
#pass
if (player.global_position.y < -20):
fail_room()
gui.show_lose_screen("Fell out of world", 2)

View file

@ -12,7 +12,7 @@ extends CharacterBody3D
signal object_clicked(object : Node3D)
var SPEED = 5.0
const JUMP_VELOCITY = 4.5
const JUMP_VELOCITY = 9 #was 4.5
#effects
var dash_time = 0
@ -105,6 +105,8 @@ func _physics_process(delta):
gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
pass
move_and_slide()

View file

@ -1,11 +0,0 @@
- [x] FPS Controller
- [x] Chrono terminal
- [x] commands
- [ ] level deign
- [ ] level funciton
- [x] command functions
- [ ] test camera controls for framerate independance
BUGS
- [ ] cant place command block in pedestals which ahs already had one