game now handles player/commands falling out of the world, updated readme with todo and removed todo.txt
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4b4d97746c
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f1dea7e36d
6 changed files with 48 additions and 36 deletions
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@ -5,6 +5,7 @@ class_name Command_Block
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@export var command_name : String
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@export var command_sprite : Texture2D#:
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@export var collider : CollisionShape3D
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var spawn_pos : Vector3
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#set(new_texture):
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#if command_sprite != null:
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#command_sprite.changed.disconnect(on_texture_changed)
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@ -15,11 +16,15 @@ class_name Command_Block
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func _ready():
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$MeshInstance3D.material_override = $MeshInstance3D.material_override.duplicate()
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$MeshInstance3D.material_override.albedo_texture = command_sprite
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spawn_pos = global_position
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if(global_position.y < -25):
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global_position = spawn_pos
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linear_velocity = Vector3(0,0,0)
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pass
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#func on_texture_changed():
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@ -15,4 +15,7 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if(slot.get_child_count() == 0):
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placed_command = null
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has_command = false
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pass
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