game now handles player/commands falling out of the world, updated readme with todo and removed todo.txt
This commit is contained in:
parent
4b4d97746c
commit
f1dea7e36d
6 changed files with 48 additions and 36 deletions
|
|
@ -12,7 +12,7 @@ extends CharacterBody3D
|
|||
signal object_clicked(object : Node3D)
|
||||
|
||||
var SPEED = 5.0
|
||||
const JUMP_VELOCITY = 4.5
|
||||
const JUMP_VELOCITY = 9 #was 4.5
|
||||
|
||||
#effects
|
||||
var dash_time = 0
|
||||
|
|
@ -105,6 +105,8 @@ func _physics_process(delta):
|
|||
gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
pass
|
||||
|
||||
|
||||
|
||||
move_and_slide()
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue