menu and level select ready
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parent
311c0395ab
commit
f470efbe1f
10 changed files with 61 additions and 11 deletions
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@ -170,3 +170,8 @@ func open_termimal():
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func _on_player_object_clicked(object):
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if(object.name == "StartButton"):
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start_room()
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func _on_area_3d_body_entered(body):
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if body.name == "Player":
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GameManager.load_next_level()
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5
Scripts/level_res.gd
Normal file
5
Scripts/level_res.gd
Normal file
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@ -0,0 +1,5 @@
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extends Resource
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class_name LevelRes
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@export var level_path : String
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@export var level_name : String
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@ -5,9 +5,16 @@ var credits_shown : bool = false
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@export var level_node : Control
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@export var credits_node : Control
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@export var credits_button : Button
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@export var levels_vbox : VBoxContainer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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for level_num in GameManager.levels.size():
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var new_button : Button = Button.new()
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new_button.text = "Level " + str(level_num) + " : " + GameManager.levels[level_num].level_name
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new_button.pressed.connect(func(): pick_level(GameManager.levels[level_num].level_name))
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levels_vbox.add_child(new_button)
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pass # Replace with function body.
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@ -23,6 +30,11 @@ func _process(delta):
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credits_button.text = "Credits"
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func pick_level(picked_level:String):
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for level in GameManager.levels:
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if level.level_name == picked_level:
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get_tree().change_scene_to_file(level.level_path)
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func _on_credits_button_pressed():
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credits_shown = !credits_shown
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