menu and level select ready

This commit is contained in:
Clevertop 2024-08-13 01:24:47 +10:00
parent 311c0395ab
commit f470efbe1f
10 changed files with 61 additions and 11 deletions

View file

@ -1,8 +1,8 @@
extends Node
@export var levels : Array[String] = [
""
]
@export var levels : Array[LevelRes]
@export var menu_scene_path : String
@export var sandbox_scene_path : String
var current_level = 0
# Called when the node enters the scene tree for the first time.
@ -16,7 +16,8 @@ func _process(delta):
func load_next_level():
if current_level+1 < levels.size():
get_tree().change_scene_to_file(levels[current_level+1])
get_tree().change_scene_to_file(levels[current_level+1].level_path)
else:
#ending screen
print("end of game reached!")
get_tree().change_scene_to_file(menu_scene_path)
pass