terminal ui comes up
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parent
40e4281fd4
commit
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4 changed files with 26 additions and 5 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://bojbawyoy11i4"]
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[gd_scene load_steps=14 format=3 uid="uid://bojbawyoy11i4"]
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[ext_resource type="Script" path="res://Scripts/ChronoManager.gd" id="1_5b2rd"]
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[ext_resource type="Material" uid="uid://cr4ra7ijk1uec" path="res://Assets/Materials/floor.tres" id="2_0aj3l"]
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@ -31,11 +31,15 @@ material = SubResource("StandardMaterial3D_itc1d")
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[sub_resource type="BoxShape3D" id="BoxShape3D_y4l56"]
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_mfjp6"]
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data = PackedVector3Array(-0.5, 1, 0.5, 0.5, 1, 0.5, -0.5, -1, 0.5, 0.5, 1, 0.5, 0.5, -1, 0.5, -0.5, -1, 0.5, 0.5, 1, -0.5, -0.5, 1, -0.5, 0.5, -1, -0.5, -0.5, 1, -0.5, -0.5, -1, -0.5, 0.5, -1, -0.5, 0.5, 1, 0.5, 0.5, 1, -0.5, 0.5, -1, 0.5, 0.5, 1, -0.5, 0.5, -1, -0.5, 0.5, -1, 0.5, -0.5, 1, -0.5, -0.5, 1, 0.5, -0.5, -1, -0.5, -0.5, 1, 0.5, -0.5, -1, 0.5, -0.5, -1, -0.5, 0.5, 1, 0.5, -0.5, 1, 0.5, 0.5, 1, -0.5, -0.5, 1, 0.5, -0.5, 1, -0.5, 0.5, 1, -0.5, -0.5, -1, 0.5, 0.5, -1, 0.5, -0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, -1, -0.5, -0.5, -1, -0.5)
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[sub_resource type="BoxMesh" id="BoxMesh_u6v2s"]
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size = Vector3(1, 2, 1)
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[node name="ChronoManager" type="Node3D"]
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[node name="ChronoManager" type="Node3D" node_paths=PackedStringArray("gui")]
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script = ExtResource("1_5b2rd")
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gui = NodePath("Gui")
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[node name="Player" parent="." instance=ExtResource("2_hsi55")]
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@ -61,8 +65,13 @@ mesh = SubResource("BoxMesh_lcav8")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="EndZone/Area3D"]
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shape = SubResource("BoxShape3D_y4l56")
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[node name="Terminal" type="Node3D" parent="."]
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[node name="Terminal" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.50596, 2.93638, 3.58967)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Terminal"]
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shape = SubResource("ConcavePolygonShape3D_mfjp6")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Terminal"]
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mesh = SubResource("BoxMesh_u6v2s")
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[connection signal="object_clicked" from="Player" to="." method="_on_player_object_clicked"]
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@ -44,3 +44,8 @@ func open_termimal():
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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#display terminal ui
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pass
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func _on_player_object_clicked(object):
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if(object.name == "Terminal"):
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open_termimal()
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@ -4,6 +4,8 @@ extends CharacterBody3D
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@export var mouse_sensitivity : float = 0.003 # TODO: this is sketchy check that its framerate independant pls
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@export var raycast : RayCast3D
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signal object_clicked(object : Node3D)
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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@ -31,7 +33,12 @@ func _physics_process(delta):
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# interact with stuff
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if Input.is_action_just_pressed("interact"):
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print(raycast.)
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if "name" in raycast.get_collider():
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print(raycast.get_collider().name)
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object_clicked.emit(raycast.get_collider())
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else:
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print("womp womp")
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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@ -10,7 +10,6 @@
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.83982, 0)
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script = ExtResource("1_tc5d2")
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camera = NodePath("Camera3D")
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mouse_sensitivity = null
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raycast = NodePath("Camera3D/RayCast3D")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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@ -23,6 +22,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.621505, 0)
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[node name="RayCast3D" type="RayCast3D" parent="Camera3D"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
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target_position = Vector3(0, -4, 0)
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collide_with_areas = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_a6eig")
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