@tool extends RigidBody3D class_name Command_Block #TODO make this all an enum @export var command_name : String @export var command_sprite : Texture2D: set(new_texture): command_sprite = new_texture mesh.material_override = mesh.material_override.duplicate() mesh.material_override.albedo_texture = command_sprite @export var mesh : MeshInstance3D @export var collider : CollisionShape3D var spawn_pos : Vector3 # Called when the node enters the scene tree for the first time. func _ready(): mesh = $MeshInstance3D mesh.material_override = mesh.material_override.duplicate() mesh.material_override.albedo_texture = command_sprite spawn_pos = global_position pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if(global_position.y < -25): global_position = spawn_pos linear_velocity = Vector3(0,0,0) pass