extends Node3D class_name Pedestal @export var placed_command : Node3D @export var has_command : bool = false @export var slot : Node3D @export var mesh :MeshInstance3D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if(slot.get_child_count() == 0): placed_command = null has_command = false pass