extends Node @export var tracks : Array[AudioStream] @export var player : AudioStreamPlayer @export var timer : Timer var last_played : int = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: #print(player.get_playback_position()) pass func _on_audio_stream_player_finished() -> void: var new_track : int while new_track == last_played: new_track = randi_range(0,tracks.size()-1) player.stream = tracks[new_track] last_played = new_track timer.start(randf_range(5,15)) func _on_timer_timeout() -> void: player.play()