# ChronoChamber Puzzle game made by Tom for the Playmakers August Jam 2024 # Credits - Dungeon Crawl Stone Soup - all textures - https://freesound.org/people/radian/sounds/62986/ - Command chime sound https://freesound.org/people/primeval_polypod/sounds/156507/ # new TODO - [x] when command blocks are propped they are placed as a root node, causing them to carry between rooms - [x] onscreen timer - [x] pedestal highlight should match clock - [x] improve menu - [x] swap out to developer name - [x] make it a 3d environment with a rotating camera - [x] make kill zones check every frame, rather than just on entry - [x] increment version number - [x] pause menu on ESC - [x] replace back to menu button - [x] volume settings? - [ ] website splash page for SMASH # old todo - [x] FPS Controller - [x] Chrono terminal - [x] commands - [x] level deign - aiming for at least 5 levels, ideally about 10 - [x] level funciton - [x] Losing the game - [x] winning the game and moving to next level - [x] start of level screen - [x] command functions - [x] test camera controls for framerate independance - [x] Menu - [x] Level select - [x] Credits page - [x] level data - [x] quit button - [ ] itch.io page - [x] kill blocks - resets level if player touches them - [x] door, starting level button - [x] Sounds - [x] Press button - [x] Level lose - [x] doors open - [x] tick chime - [x] take/place/drop block - [-] per command sounds? ## COMMANDS - [x] Jump - go up! works in the air too - [x] Dash - Move in direction you are facing for 0.3s (horizontal only, maybe normalise/magnitude) - [x] Phase - collider turns off for 1 second (should i make this longer or a toggle perhaps?) - [-] Toggle gravity - could also be low gravity? - 2-3 more commands would add more content/puzzle potencial ## BUGS - [x] cant place command block in pedestals which ahs already had one - [x] cammoand blocks can be lost by falling out of world - [?] movement(+camera?) is framerate dependant