extends Node3D # this is basically the level manager signal broadcast(command : String) @export_group("Variables") @export var level_tick : float = 1 # how often to run a command @export var level_time : float = 10 # the amoutn of time allowed for the level @export var commands : Array[String] @export_group("Node References") @export var gui : Control # Called when the node enters the scene tree for the first time. func _ready(): while(commands.size() < level_time / level_tick): # prevent index out of bounds error commands.append("") pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func set_command(position : int, command : String): commands[position] = command func start_room(): # open door # start timers # start running commands #hide crosshair pass func reset_room(): # run if timer expires, resets puzzle pass func finish_room(): # called when player reaches exit pass func open_termimal(): gui.terminal_panel.visible = true Input.mouse_mode = Input.MOUSE_MODE_VISIBLE #display terminal ui pass