extends Node @export var levels : Array[LevelRes] @export var menu_scene_path : String @export var sandbox_scene_path : String var current_level = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func load_next_level(): if current_level+1 < levels.size(): get_tree().change_scene_to_file(levels[current_level+1].level_path) current_level += 1 else: print("end of game reached!") get_tree().change_scene_to_file(menu_scene_path) pass