extends Control @export_group("Node References") @export var lose_panel : PanelContainer @export var lose_label : Label @export var reset_label : Label @export var start_level : PanelContainer @export var level_title : Label @export var clock_progress : TextureProgressBar @export var clock_label : Label var title_fade : float = 2.5 # Called when the node enters the scene tree for the first time. func _ready(): lose_panel.visible = false pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): title_fade -= delta start_level.modulate.a = clamp(title_fade,0,1) pass func show_lose_screen(lose_text : String, reset_timer : float): lose_panel.visible = true if lose_text != "": lose_label.text = lose_text reset_label.text = "Resetting in: " + str(round(reset_timer*10)/10) func hide_lose_screen(): lose_panel.visible = false clock_progress.value = 0 clock_label.text = str(0) pass func show_level_title(title : String): level_title.text = title title_fade = 2 func onTick(tick : int): clock_progress.value = tick if(tick == 11): clock_label.text = str(10) else: clock_label.text = str(tick)