36 lines
930 B
GDScript
36 lines
930 B
GDScript
extends Control
|
|
|
|
@export_group("Node References")
|
|
@export var lose_panel : PanelContainer
|
|
@export var lose_label : Label
|
|
@export var reset_label : Label
|
|
@export var start_level : PanelContainer
|
|
@export var level_title : Label
|
|
|
|
var title_fade : float = 2.5
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
lose_panel.visible = false
|
|
pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
title_fade -= delta
|
|
start_level.modulate.a = clamp(title_fade,0,1)
|
|
pass
|
|
|
|
func show_lose_screen(lose_text : String, reset_timer : float):
|
|
lose_panel.visible = true
|
|
if lose_text != "":
|
|
lose_label.text = lose_text
|
|
reset_label.text = "Resetting in: " + str(round(reset_timer*10)/10)
|
|
|
|
func hide_lose_screen():
|
|
lose_panel.visible = false
|
|
pass
|
|
|
|
func show_level_title(title : String):
|
|
level_title.text = title
|
|
title_fade = 2
|