Puzzle game made for the Playmakers August Jam 2024
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Assets levels 2024-08-14 00:45:21 +10:00
Commands 7 levels 2024-08-13 23:13:16 +10:00
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kill_block.tscn levels 2024-08-14 00:45:21 +10:00
menu.tscn menu and level select ready 2024-08-13 01:24:47 +10:00
meshLib.tres Update Level 1.tscn, Level 2.tscn, Level 3.tscn, and 9 more files 2024-08-13 02:32:14 +10:00
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project.godot Update Level 1.tscn, Level 2.tscn, Level 3.tscn, and 9 more files 2024-08-13 02:32:14 +10:00
README.md making levels 2024-08-13 22:45:09 +10:00
sign.tscn making levels 2024-08-13 22:45:09 +10:00

ChronoChamber

Puzzle game made by Tom for the Playmakers August Jam 2024

Credits

TODO

  • FPS Controller
  • Chrono terminal
  • commands
  • level deign
    • aiming for at least 5 levels, ideally about 10
  • level funciton
    • Losing the game
    • winning the game and moving to next level
    • start of level screen
  • command functions
  • test camera controls for framerate independance
  • Menu
    • Level select
    • Credits page
    • level data
    • quit button
  • itch.io page
  • kill blocks - resets level if player touches them
  • door, starting level button
  • Sounds
    • Press button
    • Level lose
    • doors open
    • tick chime
    • take/place/drop block
    • per command sounds?
  • enum dropdown for the command blocks

COMMANDS

  • Jump - go up! works in the air too
  • Dash - Move in direction you are facing for 0.3s (horizontal only, maybe normalise/magnitude)
  • Phase - collider turns off for 1 second (should i make this longer or a toggle perhaps?)
  • Toggle gravity - could also be low gravity?
  • 2-3 more commands would add more content/puzzle potencial

BUGS

  • cant place command block in pedestals which ahs already had one
  • cammoand blocks can be lost by falling out of world
  • movement(+camera?) is framerate dependant