Puzzle game made for the Playmakers August Jam 2024
| Assets | ||
| Commands | ||
| Levels | ||
| Scripts | ||
| Sprites | ||
| .gitattributes | ||
| .gitignore | ||
| end_zone.tscn | ||
| export_presets.cfg | ||
| game_manager.gd | ||
| game_manager.gd.uid | ||
| game_manager.tscn | ||
| gui.tscn | ||
| icon.svg | ||
| icon.svg.import | ||
| kill_block.tscn | ||
| menu.tscn | ||
| meshLib.tres | ||
| new_menu_logiv.gd | ||
| new_menu_logiv.gd.uid | ||
| newMenu.tscn | ||
| player.tscn | ||
| project.godot | ||
| README.md | ||
| sign.tscn | ||
ChronoChamber
Puzzle game made by Tom for the Playmakers August Jam 2024
Credits
- Dungeon Crawl Stone Soup - all textures
- https://freesound.org/people/radian/sounds/62986/ - Command chime sound https://freesound.org/people/primeval_polypod/sounds/156507/
new TODO
- when command blocks are propped they are placed as a root node, causing them to carry between rooms
- onscreen timer
- pedestal highlight should match clock
- improve menu
- swap out to developer name
- make it a 3d environment with a rotating camera
- make kill zones check every frame, rather than just on entry
- increment version number
- pause menu on ESC
- replace back to menu button
- volume settings?
- website splash page for SMASH
old todo
- FPS Controller
- Chrono terminal
- commands
- level deign
- aiming for at least 5 levels, ideally about 10
- level funciton
- Losing the game
- winning the game and moving to next level
- start of level screen
- command functions
- test camera controls for framerate independance
- Menu
- Level select
- Credits page
- level data
- quit button
- itch.io page
- kill blocks - resets level if player touches them
- door, starting level button
- Sounds
- Press button
- Level lose
- doors open
- tick chime
- take/place/drop block
- [-] per command sounds?
COMMANDS
- Jump - go up! works in the air too
- Dash - Move in direction you are facing for 0.3s (horizontal only, maybe normalise/magnitude)
- Phase - collider turns off for 1 second (should i make this longer or a toggle perhaps?)
- [-] Toggle gravity - could also be low gravity?
- 2-3 more commands would add more content/puzzle potencial
BUGS
- cant place command block in pedestals which ahs already had one
- cammoand blocks can be lost by falling out of world
- [?] movement(+camera?) is framerate dependant