ChronoChamber/Commands/command_block.gd
2025-04-06 01:34:16 +11:00

30 lines
909 B
GDScript

@tool
extends RigidBody3D
class_name Command_Block
#TODO make this all an enum
@export var command_name : String
@export var command_sprite : Texture2D:
set(new_texture):
command_sprite = new_texture
mesh.material_override = mesh.material_override.duplicate()
mesh.material_override.albedo_texture = command_sprite
@export var mesh : MeshInstance3D
@export var collider : CollisionShape3D
var spawn_pos : Vector3
# Called when the node enters the scene tree for the first time.
func _ready():
mesh = $MeshInstance3D
mesh.material_override = mesh.material_override.duplicate()
mesh.material_override.albedo_texture = command_sprite
spawn_pos = global_position
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if(global_position.y < -25):
global_position = spawn_pos
linear_velocity = Vector3(0,0,0)
pass