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Tabby 2025-06-29 15:15:49 +10:00
parent 170916456e
commit 3e0e23c28c
6 changed files with 175 additions and 1 deletions

66
cyclone.gd Normal file
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extends Node2D
@export var sprite : Sprite2D
@export var label : Label
@export var wind_speed_label : Label
var wind_speed : float = 30
#var move_speed : float = 20
var wind_acceleration : float = 0.2
var wind_change : float = 0.2
var move_acceleration : Vector2 = Vector2(0,0)
var move_change : Vector2 = Vector2(0,0)
var velocity : Vector2 = Vector2(0,0)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
label.text = get_category()
wind_speed_label.text = str(round(wind_speed*10)/10)
sprite.rotation_degrees += 40 * delta
if wind_speed <= 0:
end_cyclone()
wind_acceleration += wind_change * delta
wind_acceleration = clampf(wind_acceleration, -5, 5)
wind_speed += wind_acceleration * delta
move_acceleration += move_change * delta
move_acceleration.x = clampf(move_acceleration.x, -5, 5)
move_acceleration.y = clampf(move_acceleration.y, -5, 5)
velocity += move_acceleration * delta
velocity.x = clampf(velocity.x, -3, 3)
velocity.y = clampf(velocity.y, -3, 3)
position += velocity * delta
func do_something():
wind_change = randf_range(-1,1)
move_change = Vector2(randf_range(-1,1),randf_range(-1,1))
pass
func end_cyclone():
queue_free()
func get_category() -> String:
if wind_speed >= 250:
return "5"
elif wind_speed >= 210:
return "4"
elif wind_speed >= 178:
return "3"
elif wind_speed >= 154:
return "2"
elif wind_speed >= 119:
return "1"
elif wind_speed >= 63:
return "TS"
else:
return "TD"
func _on_timer_timeout() -> void:
do_something()