cooking
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170916456e
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3e0e23c28c
6 changed files with 175 additions and 1 deletions
73
2dWorld.tscn
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73
2dWorld.tscn
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[gd_scene load_steps=4 format=3 uid="uid://biu528mgexdyp"]
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[ext_resource type="Texture2D" uid="uid://cdw1vlidvg2yt" path="res://Sprites/Cyclone.png" id="1_1wkcu"]
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[ext_resource type="Texture2D" uid="uid://b48ofysofsffi" path="res://icon.svg" id="1_2uw02"]
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[ext_resource type="Script" uid="uid://u353j4q7l26d" path="res://cyclone.gd" id="1_xr6w1"]
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[node name="2dWorld" type="Node2D"]
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[node name="WorldMap" type="Sprite2D" parent="."]
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position = Vector2(589, 319)
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scale = Vector2(5, 5)
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texture = ExtResource("1_2uw02")
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[node name="Cyclone" type="Node2D" parent="." node_paths=PackedStringArray("sprite", "label", "wind_speed_label")]
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position = Vector2(572, 229)
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script = ExtResource("1_xr6w1")
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sprite = NodePath("Sprite2D")
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label = NodePath("cLabel")
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wind_speed_label = NodePath("wsLabel")
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[node name="Sprite2D" type="Sprite2D" parent="Cyclone"]
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scale = Vector2(0.2, 0.2)
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texture = ExtResource("1_1wkcu")
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[node name="cLabel" type="Label" parent="Cyclone"]
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offset_left = -21.0
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offset_top = -11.0
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offset_right = 19.0
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offset_bottom = 12.0
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size_flags_horizontal = 4
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text = "1"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="wsLabel" type="Label" parent="Cyclone"]
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offset_left = -21.0
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offset_top = -66.0
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offset_right = 19.0
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offset_bottom = -43.0
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size_flags_horizontal = 4
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text = "1"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Timer" type="Timer" parent="Cyclone"]
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wait_time = 5.0
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autostart = true
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[node name="Background" type="CanvasLayer" parent="."]
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layer = -1
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[node name="UI" type="Control" parent="Background"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="Background/UI"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="LoadImage" type="Button" parent="Background/UI/VBoxContainer"]
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layout_mode = 2
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text = "Load Image"
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[node name="Spawn" type="Button" parent="Background/UI/VBoxContainer"]
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layout_mode = 2
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text = "Spawn Cyclone"
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[connection signal="timeout" from="Cyclone/Timer" to="Cyclone" method="_on_timer_timeout"]
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BIN
Sprites/Cyclone.png
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BIN
Sprites/Cyclone.png
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Binary file not shown.
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After Width: | Height: | Size: 7 KiB |
34
Sprites/Cyclone.png.import
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34
Sprites/Cyclone.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cdw1vlidvg2yt"
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path="res://.godot/imported/Cyclone.png-5ff4ec84cd16e1667f6ef06ee600f279.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/Cyclone.png"
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dest_files=["res://.godot/imported/Cyclone.png-5ff4ec84cd16e1667f6ef06ee600f279.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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66
cyclone.gd
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66
cyclone.gd
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extends Node2D
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@export var sprite : Sprite2D
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@export var label : Label
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@export var wind_speed_label : Label
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var wind_speed : float = 30
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#var move_speed : float = 20
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var wind_acceleration : float = 0.2
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var wind_change : float = 0.2
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var move_acceleration : Vector2 = Vector2(0,0)
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var move_change : Vector2 = Vector2(0,0)
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var velocity : Vector2 = Vector2(0,0)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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label.text = get_category()
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wind_speed_label.text = str(round(wind_speed*10)/10)
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sprite.rotation_degrees += 40 * delta
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if wind_speed <= 0:
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end_cyclone()
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wind_acceleration += wind_change * delta
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wind_acceleration = clampf(wind_acceleration, -5, 5)
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wind_speed += wind_acceleration * delta
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move_acceleration += move_change * delta
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move_acceleration.x = clampf(move_acceleration.x, -5, 5)
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move_acceleration.y = clampf(move_acceleration.y, -5, 5)
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velocity += move_acceleration * delta
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velocity.x = clampf(velocity.x, -3, 3)
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velocity.y = clampf(velocity.y, -3, 3)
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position += velocity * delta
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func do_something():
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wind_change = randf_range(-1,1)
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move_change = Vector2(randf_range(-1,1),randf_range(-1,1))
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pass
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func end_cyclone():
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queue_free()
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func get_category() -> String:
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if wind_speed >= 250:
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return "5"
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elif wind_speed >= 210:
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return "4"
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elif wind_speed >= 178:
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return "3"
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elif wind_speed >= 154:
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return "2"
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elif wind_speed >= 119:
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return "1"
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elif wind_speed >= 63:
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return "TS"
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else:
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return "TD"
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func _on_timer_timeout() -> void:
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do_something()
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1
cyclone.gd.uid
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1
cyclone.gd.uid
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@ -0,0 +1 @@
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uid://u353j4q7l26d
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@ -11,7 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="Cyclone Tracker"
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config/name="Cyclone Tracker"
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run/main_scene="res://world.tscn"
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run/main_scene="uid://biu528mgexdyp"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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