meow
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1dadffeac4
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6 changed files with 120 additions and 61 deletions
12
cyclone.gd
12
cyclone.gd
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@ -5,10 +5,10 @@ extends RigidBody2D
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@export var label : Label
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@export var wind_speed_label : Label
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@export var line : Line2D
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var wind_speed : float = 30
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var wind_speed : float = 0.1
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#var move_speed : float = 20
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var wind_acceleration : float = 0.2
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var wind_change : float = 0.2
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var wind_acceleration : float = 5
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var wind_change : float = 5
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var wind_penalty : float = 0
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var sprite_spin : float = 40
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@ -16,16 +16,19 @@ var move_acceleration : Vector2 = Vector2(0,0)
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var move_change : Vector2 = Vector2(0,0)
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var velocity : Vector2 = Vector2(0,0)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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label.text = get_category()
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sprite.self_modulate = Color(1,1,1, clamp(wind_speed/20,0,1) )
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wind_speed_label.text = str(round(wind_speed*10)/10)
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wind_speed_label.text = str(round(wind_speed*10)/10) + "km/h"
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sprite.rotation_degrees += sprite_spin * delta
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if wind_speed <= 0:
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end_cyclone()
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@ -81,6 +84,7 @@ func get_category() -> String:
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return "TD"
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func _on_timer_timeout() -> void:
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do_something()
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