extends Node2D var loaded : bool = false signal spawn(spawn_position : Vector2) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: visible = loaded if loaded: global_position = get_global_mouse_position() if(Input.is_action_just_pressed("spawn")): loaded = false spawn.emit(get_global_mouse_position()) if(Input.is_action_just_pressed("cancel_spawn")): loaded = false