extends Node2D @export var camera : Camera2D @export var map : Sprite2D @export var cyclones : Array[RigidBody2D] # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: check_edges() func check_edges(): #var right_center = map.global_position + Vector2(map.texture.get_width(), 0) #var top_center = map.global_position + Vector2(0, map.texture.get_height()) var map_top : float = map.global_position.y + map.texture.get_height() var map_bottom : float = map.global_position.y - map.texture.get_height() var map_right : float = map.global_position.x + map.texture.get_width() var map_left : float = map.global_position.x - map.texture.get_width() print("Top: " + str(map_top)) print("Bottom: " + str(map_top)) print("Left: " + str(map_top)) print("Right: " + str(map_top)) for cyclone in cyclones: pass pass